Some things I've found in using the sheet today so far, It's a good character sheet so far, working overall, I'm getting more used to it. Rogue Abilities -- Possible Bug. All was well as I filled in the chart until I got down to Read Languages. I put some numbers in Read Languages, and all of a sudden Pick Pockets went haywire. Both Pick Pockets and Read Lang started showing "15+00" in the field for "Total". Then more weird stuff happened if I changed the "Base" for Read Languages. Changing Base of Read Lang resulted in weird math appearing under Pick Pockets Total and Read Languages Total. ---------------------------------- Increase the size of the Armor Type field ? Can that be a bit larger text area? My 5th level PC has the following which I want to type there: Banded Mail +2, Dex bonus -3, Ring Of Protection +1, Ring Of Invisibility gives +4 when invisible and silent. When gnolls, bugbears, ogres, trolls, ogre magi, giants, or titans attack gnomes, these
monsters must subtract 4 from their attack rolls because of the
gnomes' small size and their combat skills against these much larger
creatures. Here's my plea & explanation: I would like enough space to make note of all the factors that affect my AC, under "Armor Type" field, not just enough room for Plate Mail or Chain Mail, but also room to write your Rings, and Dodging abilities that may affect AC. Granted you COULD write several of those items in other slots: DEX bonus is already under DEX ability section, Magic Rings can be written under "Items Of Value" field, Gnolls Bugbears Gnome defense under Special abilities. The problem is then all these things that affect & justify your AC are spread all over the character sheet. That leads to 'forgetting' to calculate the proper AC for the situation-circumstances in the adventure, or if not forgetting, at least hunting around the sheet to find which Magic Rings affect your AC and so on. Also, granted, for a work around, I may use one of the "Notes" fields. There is one under Saving Throws that might work for this. But as a nitpick I would rather have a larger text area within Armor Type / AC section. -------------------- The wealth section.... It doesn't do math to tally your GP additions? I see the Currency Calculator does math, but then you still have to use a calculator outside Roll20 to add your new GP total when you find a treasure-chest. Is that right or am I missing it? I would like to be able to put "+235 GP" and it adds this to my existing 4842 GP, instead of using a calculator or mental addition and then hand-typing the new tally. I would like it to work like the HP bubbles on tokens, where you can put +10 (if you got healing) and it will add 10 to your total. I understand if this is not practical, just wanted to ask to make sure I understand. -------------------- Weapons Section, Range is only 1 field? Short, Medium, Long Range. You usually have Short, Medium, Long range, that's why I was looking for perhaps 3 fields for range. Is it intended for us to try to type "S 60 M 120 L 210" in the Range field for Composite Bow flight arrows? As a workaround I can resolve this by putting S under "Range", put M under "Size" field, put L under "Type" field. (Because I don't really need to write the Size and Type on my sheet anyway, those are familiar enough from memory). SOLUTION via Carl: I'll just List the same weapon again on another line for each Range category, if needed. ----------------- Rogue Abilities --- Backstab Multiplier What do you think about a small field for Backstab damage multiplier, alongside (underneath) Rogue Abilities? You only need to change your backstab modifier at level 5, and at level 9. Or do you intend that thieves write this under Special Abilities text area instead? Again just for putting "like things in like places", I like having Backstab written with my other Rogue Abilities even though it is not a % roll like the others. ------------- XP for Multiclass or Dual Class characters, may need to keep track of 2 or "up to 3" possible different XP totals for different classes. ----------------- Erase the bit about Halflings saving throws? I tried to erase this under "Notes" but it seems to come back. I've already calculated and noted the gnome bonus in the Saving Throws Notes field, and don't need this paragraph permanently written out here. Also if I was playing another race PC, it would be useless info / distraction. Does it erase? I refer to this Note on the sheet: "* Dwarves, gnomes and halflings gain saving throws against attacks from magical wands, staves, rods, and spells, this bonus is +1 for every 3 - 1/2 points of Constitution score. Halflings have a similar resistance to poisons of all sorts, so they gain a Constitution bonus identical to that for saving throws vs. magical attacks when they make saving throws vs. poison." TESTING, I will re-test this one ------------------------------------ Thank you very much for making this & working on it & responding to feedback.