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Rookie looking for Sandbox game with little use of maps/no tokens

hey everybody. im open to any system, willing to learn new rules. im looking for a campaign that doesnt use tokens, and maps perhaps only some hand drawn scribblings for orientation when really needed. while the extensive use of tokens and detailed maps certainly speeds up combat, it also totally breaks my immersion into the campaign. When i see a top down view, with all the tokens and stuff, i don't have to get a mental picture, and combat speeds up, but it also becomes more mechanical. Players end up doing the "What's around me? Yeah, I take the broom and throw it like a spear" sort of things less and less, and things become more hack-n-slash style. Combat may be more confusing but i also see it as more intuitive. I hope i managed to decribe the campaign im looking for to some extend ^^ Im in Gmt timezone, so it should be friendly hours for that If you want to start such a campaign, or point me in the right direction that would be much obliged.
Same here, any system and setting, except for D&D and Pathfinder... e.e
Hey guys, I frequently teach Savage Worlds, and have a couple slots open in one of my games. I only use large a vague maps to help people keep track of where in the greater area they are and have left minis all together. The current game is a horror one set in a summer camp, so very little straight up combat let alone hack and slash (Heavy on the hacking and slashing into you in this situation.) If you guys are up to learn a pretty easy and fast system and ok with not being a super trained total bad ass drop me a line and we can see if scheduales work out.
I would have loved to join bobby, but the timezones are too far apart. Im still looking
its cool man
Hey DMBobby, I am very interested in learning savage worlds.
Send me a PM
Still looking
Tokens are too useful to be eschewed completely. To use the initiative-tracker at all, you need to have tokens. If you want something specific in a game, no matter what it is, the odds are good that the only way you're going to find it is by doing it yourself . Stop looking for an already formed game, and start trying to put one together.
You're looking for a more narrative system. Try One Ring, Fiasco, Space Patrol.
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Karl V.
Pro
Translator
Roleplaying over the phone was never really a thing. The only thing imo that makes the physical separation between players and GM bearable is the map asnd the tokens. Now at least you got SOME idea about what the flipis going on.
Your input is appreciated, i found a campaign that promises to offer what im looking for. Not everybody enjoys the same things
sebastian . said: i found a campaign that promises to offer what im looking for. I can all but promise you that you're either going to have to loosen up on your criteria, or do it yourself.
Dude, not everything is reliant on this infallible religious belief you have in tabletop games. Sorry to tell you this, but you ain't the god who makes every rule XD I run dungeon world with literally a world map, and nothing else. Zilch. I know another person who runs a version of the hunger games, one on one sessions, and uses the roll20 platform for voice chat and looking for group. Nothing more. To billy: the community and breadth of this sites games makes it so that you don't have to go make one. Give it time and there will be what your looking for. To karl: dude, I find it unbearable as a GM or player having to work out how far I can move, moving my token around the dungeon tiny bit by bit like I'm taking a pit stop for danger every few seconds. Plenty of people, including me, run games just over voice. The whole point imo of roll playing games is the world is up to your imagination. Not the map that's forced upon you of the dungeon.
Got to agree with you Robert, also great name :P. All of my current Savage Worlds games use just a world/area map to remind players where areas are within relation of each other. The rest is just up to me and the players to figure out as we play along. It also opens up opportunities for creativity with the environment like what's on a table or allow for visual that would each require me making the art myself or getting lucky on google. It's also a huge help with distance as Robert said, I can just think of things in the terms of short medium or long range, if I player can reach something with out without running and that's it no counting no double checking just flowing from moment to moment. If it weren't for that I wouldn't be able to finish entire 3 act adventures in only 2 or so hours.