You run to Chronk and Ashana quickly casts a healing spell and then you duck away as guards start to swarm the area, organising citizens to put out the fire of your crashed skycoach and questioning others regarding what happened. You see one noting down the registration details and suddenly remember that you stole this skycoach from Daask a long time ago. You make your way home where you take a quick rest. Topsy has been examining the blueprints while you were away and in the short time he can see that technology has evolved a great deal since these plans were created. There is quite a bit that does not make sense but Topsy can see that to operate a creation forge it needs people with the dragonmark of the maker. Topsy is surprised to see you arrive back so soon and dismayed to hear of the theft of the schema. He decides to go and report to Merrix. "I'll fly up in the skycoach and be back soon" says Topsy. "Um, about the skycoach...." says Dusty. Topsy flies up in a cab and meets with Merrix who is very interested in what has happened. Topsy asks if he wants them to try and get the schema back. "Yes", says Merrix, "but I might not be much help. This needs to be done with all haste as the emerald claw may try to get it out of Sharn".  He summons two of his warforged guards and tells them to follow Topsy's orders - even to the extent of sacrificing thier lives. Topsy also tells Merrix about the blueprints he finds and Merrix suddenly becomes very serious, "What you have found, Topsy, is highly illegal. I totally live to the ideals of the treaty of thronehold and will tell you this very clearly. Burn those plans. They will lead to nothing but trouble". Topsy, feeling very troubled returns to home base and explains what has happened. By this time you have all recovered somewhat. You decide to attack the emerald claw warehouse and spend some time planning how to go about it. You then fly up on a hired cab (with the driver paid an exorbatent amount), check on Professor Nephret (who has been magically healed and is fine) and then reconoitter the area.  You note that this is a cargo warehouse on the edge of Skyway. The building overhangs the edge and has a dock for skycoaches to attach to. The building has a roof, but the currently docked ship is not completely covered by it. There are 4 ballistai in the building, but only 2 are currently manned. You see three people standing around a table intently looking at what might be the schema. In front of the building stands 5 guards. You make your plan and as the sun is setting your skycoach flies well above the building, with the sun at your back making it harder to see. As you fly off the building you all jump, using more feather tokens you have bought to land off the ship. Already the plan goes wrong. Dresk misses the target altogether and floats down to the ground a mile below. Dusty jumps off the port side rather than starboard and lands on the roof. However the rest of you land on the ship of the emerald claw and rush into the warehouse, catching them completely by surprise. The wizard that caused you so much trouble before is killed before your enemy even gets time to react. But react they do, and the battle commences. During the battle the two warforged impress with the damage they are able to accomplish, Dusty makes his way down into the building but gets caught in a grappling match with a cultist and spends a long time with both of them both trying to thow the other over the edge. During the battle, while trying to get at Topsy, one of the claw throws a table that Topsy was hiding under which falls down to a lower level, along with the schema. Dusty jumps down to retrieve it but is followed by two cultists who beat at him with flails till he falls unconcious. Ashana is able to heal him, but as he opens his eyes this is noticed by one of the cultist who beats him back into oblivion. Meanwhile the guards from the front of the building run in, joining the battle. Chronk and Topsy are focussing on the apparent leader of the group, a tall man with a dragonmark on his neck. With everything moving around Topsy is unable to identify which mark. "Stop, there is no need to fight here", the man says, "you are fighting for the wrong side. Stop attacking and I will explain, I can make you rich". However once Chronk is raging there is no stopping him. The man summons mechanical beings from the shadows in the room and they sacrifice themselves, taking the blows meant for the man. Topsy notices that the man is only defending himself, at no point does he attack. It become obvious that your group is going to win this battle. "Please stop", the man says, "I am not part of the emerald claw, they have been forcing me to help them".  "Do not turn on us now, Arthemis", shouts one of the cultists, "this was all your plan". Chronk grabs one of his hobgoblin artifacts he had found under the forge, a set of knuckledusters. He punches Arthemis and the smell of burning flesh fills the air as electricity erupts from the item, destroying it but burning Arthemis to a crisp in the process. One of the cultists, seeing that they have lost grabs the schema and rolls it to the edge of the building. He then pushes it off. The two remaining cultists then make their way to the edge of the building, salute you, and jump. They plummet and then slow down, obviously under the effects of the feather token. You are unable to follow them, having used your tokens to create your surprise entrance.  Ashana quickly heals Dusty again, using the last of the power from another of the hobgoblin artifacts and you start to look around. One of the warforged has been killed, but other that that you are in one piece. Topsy is able to examine the dragonmark on Arthemis that seems to be more intact than the rest of him and identifies it as a greater mark of making. This man is a d'Cannith. Meanwhile, Dresk finally lands in the trash piles that lie in the crevasses between the Sharn plateaus. As he struggles to move through the trash he sees something above him. He dodges to the side and is narrowly missed by the schema that plummets into the trash pile and stops deep in the rubbish, but cushioned from the fall and intact.