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[Fate Condensed] Macros for playing without sheet visible

Hello! I'm relatively new at macros. I'm hoping to run a Fate Condensed game, using Roll20's newly implemented Fate Condensed character sheets , and would like to do so with people that don't have a lot of screen real estate. So, I'd like to minimize the necessity of keeping the character sheet showing. To that end, I've happily managed to implement a series of macros that make skill rolls, and they only show up when someone selects a character. I can also show the number of fate points a character has left on their token. These are great. Things I wish I could do: Display the number of physical and mental stress they have left Make a macro to gain a fate point, and another to spend a fate point Make a macro to take a physical stress hit Make a macro to take a mental stress hit Make a macro to recover all stress Anyone have any advice? Are these things even possible? If cross-posting is not allowed, or even frowned upon, I apologize. I posted this in the Specific Use and Macros section , and didn't know which section was more suited.
I want to post an update on this issue, which continues to be a problem. But first, I have to acknowledge the amazing work that has been done to help with playing Fate on Roll20. Not only the brand new (and much-improved) Evil Hat character sheet, but also the posts that explain how  @PG_YYZ made character sheets part of the background of the Roll20 map . They are truly impressive. To restate it, my problem with most character sheets on Roll20 is that they occupy a large part of the screen. If you have a multi-screen setup, it’s not a problem to pop out the character sheet onto a different screen, but most players do not. I usually solve these with a lot of token-specific macros, which allow you to (roll and) print to the chat a lot of the information on a token’s character sheet, and track some values (for Fate, physical and mental stress, as well as fate points) as numbers shown next to a token. However, the new Evil Hat character sheet has naming conventions that make those those variables very hard to read. Skills are defined by their rank, not by their skill name (eg Academics, Athletics, etc.). In addition, both the new Evil Hat character sheets and the old Roll20 ones name each stress box individually, so it’s hard to access the total stress box values (filled/available) via the token’s value bars. The @PG_YZZ notion of just making the character sheets part of the background is very helpful, but has two disadvantages. I can’t fit all the Fate Condensed skills there, and I can’t move between different maps then, since the character sheets would be on one map. Worse, the character sheets now use almost all the screen real estate, so there isn’t much room for a map. I realize that Fate isn’t a tactical map-focused game, but maps and images generally do help a lot both with immersion and in conveying a scene, and what’s the point of using Roll20 if you’re not sharing maps and images? I might as well use a google drive document that allows me to deal with the data much better. So, my question is, can anyone suggest a way to automatically access the information on the Evil Hat Fate Condensed character sheet so that: Players can click a macro button to roll fate dice and add the appropriate skill bonus from their character sheet? Players can print their Aspects and Consequences to the chat? The character token can display the current phsyical and mental stress taken and available?
Great news!&nbsp; Check out this announcement from Fred Hicks. <a href="https://github.com/Roll20/roll20-character-sheets/pull/6981" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/6981</a> We should be able to now reference skills and stress tracks directly in macros as soon as this next patch is applied I will update my guide after GenCon online to reflect all the various changes I have made to my Roll20 interface &amp; the macros. Pascal
Yep! Fred Hicks was kind enough to respond to my feedback and address my concerns. He's a frightfully nice guy, with extremely fast turnaround on the feedback I offered. As the merge request shows, he even implemented a bunch of other details that might make macros easier and more useful.&nbsp;