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Shadowrun 4 Sheet

1401461660

Edited 1401461719
Hi there, is somebody working on a Shadowrun 4th Edition Character Sheet? I guess there are too many changes from SR4 to SR5 to use the SR5 Template which is available (although it is a really nice one). Unfortunately I´m not talented enough to that. Best regards, Matthias
SR4 sheets would be awsome. Our group is not yet ready to make the switch to SR5 - the SR5 sheet really does look nice!
Everyone I know uses Chummer to build and manage Shadowrun 4e characters. Here is a link to the site <a href="http://www.chummergen.com/" rel="nofollow">http://www.chummergen.com/</a> It keeps track of karma earned, ammo spent, nuyen, and adds up your armor and skill bonuses. Also in shadowrun there are so many things that adjust your dice pool up and down, from a couple dozen situational modifiers to wound penalties, it is probably better just to use one macro for dice rolling. In my SR games there are just 3 macros I set up for all the players. /r ?{Dice Pool}d6s&gt;5 For normal dice pool rolls /r ?{Dice Pool}d6!s&gt;5 For when you spend a point of edge before you roll /r {?{Initiative Dice Pool|0}d6s&gt;5}+ ?{Initiative Rating|0} &{tracker} For initiative rolls I honestly think having a roll20 sheet would be less useful than using chummer and a few simple macros.
We use Chummer as well, I just think that things would be easier to use overall. We have all the attributes and skills listed in the character section, but it can take some time to scroll through that long list.
+1 for an SR4 character sheet. Chummer's useful for building a character, but it's not as useful as a Roll20 character sheet would be for easy reference. SR4 does indeed have way too much stuff modifying dice pools, but that's exactly why a Roll20 character sheet would be so useful - not needing to track all of those things by hand. The sheet could automatically calculate your wound modifier based on how much damage you've taken, and then apply that penalty to all relevant rolls. You could type in the dice pool formula for each weapon (using @{Agility} + @{Automatics} + 2 [Specialization] + 2 [Smartlink] to shoot a modified AK-97, or replacing @{Agility} with a 9 because you have a pair of enhanced cyberarms) as well as its base DV (5, or maybe something like ceil(@{Strength}/2 + 4) for a katana) Roll20's not quite robust enough yet to handle everything, you're right. Roll20 won't let you create an attack macro that lets you target an enemy and add your modifiers, allow that enemy to choose how they react and add their modifiers, determine both your dice pools after factoring in stuff like reach, determine whether you hit, determine whether you dealt physical or stun damage, and then calculate the final damage result all while only letting the GM see anything that might betray the enemy's statistics. Roll20 won't let you temporarily store a variable for net hits, it doesn't have anything to send a message to JUST the GM without sending a copy to the player who used the macro. Still, even just making it easier to do a few rolls without having complete system mastery would make SR4 games go so much smoother. The GM would be able to check what everyone's various Perceptions are with a simple macro and roll them in secret. Players wouldn't need to make their own macros for absolutely everything. All sorts of little time savers.