+1 for an SR4 character sheet. Chummer's useful for building a character, but it's not as useful as a Roll20 character sheet would be for easy reference. SR4 does indeed have way too much stuff modifying dice pools, but that's exactly why a Roll20 character sheet would be so useful - not needing to track all of those things by hand. The sheet could automatically calculate your wound modifier based on how much damage you've taken, and then apply that penalty to all relevant rolls. You could type in the dice pool formula for each weapon (using @{Agility} + @{Automatics} + 2 [Specialization] + 2 [Smartlink] to shoot a modified AK-97, or replacing @{Agility} with a 9 because you have a pair of enhanced cyberarms) as well as its base DV (5, or maybe something like ceil(@{Strength}/2 + 4) for a katana) Roll20's not quite robust enough yet to handle everything, you're right. Roll20 won't let you create an attack macro that lets you target an enemy and add your modifiers, allow that enemy to choose how they react and add their modifiers, determine both your dice pools after factoring in stuff like reach, determine whether you hit, determine whether you dealt physical or stun damage, and then calculate the final damage result all while only letting the GM see anything that might betray the enemy's statistics. Roll20 won't let you temporarily store a variable for net hits, it doesn't have anything to send a message to JUST the GM without sending a copy to the player who used the macro. Still, even just making it easier to do a few rolls without having complete system mastery would make SR4 games go so much smoother. The GM would be able to check what everyone's various Perceptions are with a simple macro and roll them in secret. Players wouldn't need to make their own macros for absolutely everything. All sorts of little time savers.