Using the "draw shapes" and "polygon/lines" options to create dynamic lighting areas can be time consuming and tricky currently. Instead of using this method, have you all thought about basically making the interface act like a PAINT program? Where you could pick circular, square, rectangle, etc.. brushes of different sizes and shades in order to go over the areas of a map for dynamic lighting? I don't know what it would take to do that but I think in the long run, it would work out better than the current method. Especially as you add on more features. Just a thought.