Taking place in the earliest part of my homebrew's world. It is based loosely upon Monte Cooks Arcana Unearthed/ Evolved. The set up is the group is among the people from a doomed world magically transported to a new one to settle. All started as humans, but some were changed by the journey. Most of the races are here: <a href="https://superpowersthatbe.wixsite.com/questarrenrealms/au-related-races-" rel="nofollow">https://superpowersthatbe.wixsite.com/questarrenrealms/au-related-races-</a> and one player can be something along of an awakened animal would be an option as well, those are "The Locals" as well as the Faen races. Though again all the PCs will have been human, just merged into the body of a local through some mishap of the teleportation-type magic, while some others are transformed or simply remain human. The main goal of the game will be to build up the community, which in turn will allow for access different items, services & such as it improves. It is largely a player driven set up, as I like to set up stories organically. I am a long time DM, all the way back to 2e, but somewhat new to Roll20 as I started a few months back for obvious reasons. Figured it could allow me to branch out beyond my local games with friends. Campaign will start as soon as I get at least 3 players. Will require a quick 1 on 1 test session with a pre-gen character to make sure it is a good fit, but I try not to be overly selective. Characters will start at 1st level using a slightly more powerful point buy than the one in the PHB, probably with a brief level 0 prelude. Anything else just ask. Updates: I lean towards a roleplaying as far as style as well as Xp awards. Due to some details about the setting Clerics will be very rare and have some restrictions, mostly related to Domains.