Jay R. said: Installed the latest version last night. It looks great and runs smoothly. A couple of feature requests for future versions: The ability to set HP/AC values from within the script, in the config menu, rather than having to manually change bar3 to bar1 in the code after import. An option to display token name rather than character name (or perhaps alongside it, with character name in parentheses?). Right now, if you add four hellhounds to an encounter but their token names are creatures 2, 7, 9, and 14, it will just say hellhounds in the EH output, which doesn't help me differentiate them (and also doesn't match user expectation, since the heading currently says "token name" rather than "character name"). It would be great if running the show encounter details command gave you "Creature 45 (Hellhound), Creature 21 (White Dragon)", and so on. Version 1.0.12a is now up on the Development GIST and includes these features: The !eh configmenu contains four new options: Show Button Help in Encounter List : If ON, an additional row with explanations for each of the buttons in the encounter list will be displayed. Off by default. Override OneClick Settings : If ON, the two options below will override any script-set or OneClick config values. List Columns : Allows you to show or set the value of the "columns" setting Saved Values for Reset : Allows you to show or set the value of the "resetValues" setting (normal caveat - exiting tokens WON'T be updated. you would need to run the page-wide function to update reset information). When this version goes to OneClick, there SHOULD be support for setting Columns and ResetValues by the OneClick page (fingers crossed that I don't mess it up :)) Columns and ResetValues configurations can now be set via the config menu (see above). Right now, you need to type the entire string in the supported format (which is a little different than what it was when editing the code). The default columns string is "bar|HP|3;attr|AC|npc_ac", and the default resetValues string is "left;top;width;height;bar3_value;bar3_max;statusmarkers". NOTE: With this change, editing columns or resetvalues in the script code is no longer effective/supported. I plan on coming up with a more user-friendly way of editing the column list and the reset values list, but that will take some additional development time. If a token and the character it represents have different names, the name will be listed in the encounter list as "TokenName (Character Name)". If the two names match, it will simply be listed once. Ex: "Ghoul Priest (Ghoul)" will be displayed for a renamed Ghoul, but "Ghoul (Ghoul)" will not be displayed for a Ghoul simply dragged from the character list. Cleaned up some potential bugs related to config settings that aren't set yet. They should be assigned their default values if the script tries to read them and they don't exist in the State variable yet. Special note: If you set Columns and Resetvalues via the config menu, you must turn on Override OneClick Settings (even if the script isn't on OneClick or not used via OneClick) for the config values for these items to be used. Otherwise they will use the default in the code.