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Adding custom statuses through the API

1595815183

Edited 1595815221
Hello.- How do I set custom statuses (markers) through the obj.set(,) function? I've been trying with both "status_<markername>" and "<markername>" to no avail. Any help would be appreciated.
1595815757
The Aaron
Roll20 Production Team
API Scripter
Custom Statuses are listed in the Campaign property _token_markers, a JSON encoded array of objects, one per custom status.  Each status has a name, and tag and a url. The name is whatever you typed, like "Arrows", the tag will have a number attached, like "Arrows::123423412".  The number is not predictable.  The url is for the tag's image, in case you want to show it in a chat message.  It cannot be used for creating tokens. The tag is what you need to set on a token, in the token's statusmarkers property.  statusmarkers is a string containing a comma delimited list of status tags for that token.  Each status tag can optionally be followed by and @ sign and a number from 0–9. You can try the setting a "status_<tag>" property.  I'm not sure they work, but give it a shot.
1595815907
The Aaron
Roll20 Production Team
API Scripter
Here's some information about it and some example scripts:&nbsp; <a href="https://wiki.roll20.net/API:Token_Markers" rel="nofollow">https://wiki.roll20.net/API:Token_Markers</a>
1595815955
The Aaron
Roll20 Production Team
API Scripter
Here's a library for dealing with getting the available TokenMarkers in a game:&nbsp; <a href="https://app.roll20.net/forum/post/8061179/script-library-libtokenmarkers-a-resource-for-scripts-which-simplifies-using-the-new-token-markers" rel="nofollow">https://app.roll20.net/forum/post/8061179/script-library-libtokenmarkers-a-resource-for-scripts-which-simplifies-using-the-new-token-markers</a>
Hello.- In the end it turned out to be way too complicated, so I just made a SendChat command to send the API command through TokenMod. Thanks!!
1595819430
The Aaron
Roll20 Production Team
API Scripter
Fair enough!