+1 Chuck F. said: Kraynic said: Chuck F. said: Update: I made a quick work around. Create an object (small and unnoticeable like a rock) and give the object an "aura" under basic token settings and make the aura dark grey or black and have it cover the whole screen. It isn't perfect but it works. Making a second dark grey or black aura will deepen the effect. You may find that you need to make several of them and use square auras to cover the map with a series of aura "tiles". I have found that if the center/origin of the aura is off the screen, that entire aura vanishes. Oh my gosh, thank you so much. I was having this problem and was trying to figure out what waas causing it and how to fix it. Thank you so much! And it came at the perfect time too, my game is in an hour and I wanted to set up a spooky apartment building. Update: Yeah it doesn't really seem to work when zoomed in unless the object is right in the field of the player's screen. Everytime the player moves their screen out of the object you can clearly see the aura disappearing. And creating too many objects just causes overlap or odd sections to just appear bright. Like lights are turning on behind them. You can also select your map "token", change it's tint to black, then move it back to the map layer, if you want to do it to the whole map.