I want to add sneak attack macros for thieves, rogues, and assassins in Castles & Crusades. I don't want it to be just an extra drop down menu on an existing attack macro. In general, players cannot use token-mod or chatsetattr to change the abilities and attributes of tokens/characters they don't control. So the best way to do this would be to alter the character's own abilities. But I want this to be a one use at a time function. The basic sneak attack in C&C is +2 to hit and +4 to damage. The following two macros will appropriately adjust attributes/abilities to mimic these modifiers. The -2 bth will be offset by the +4 StrengthMod for the attack, leaving it a total of +2 to hit. The +4 StrengthMod will of course become +4 damage in melee combat. !setattr --name @{selected|character_name} --mod --StrengthMod|4 !setattr --name @{selected|character_name} --mod --bth|-2 The reason why I want to augment the raw stats is because I want these to be useable with existing combat macros and not create a whole new combat macro. C&C has lots of combat options that create a variety of possible modifiers and maneuvers. Lastly, is there a quick way to clear modifications from Token-Mod of chatsetattr?