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[Free][LF3P] Swords & Wizardy - AD&D Retroclone

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tired of endless rules and checking on them? want to take a 60 second round in combat and describe a crazy thing you do and not be told it cant work because of rules or balance or what have you? Wish you could just push a person off a 50ft drop and have it effect them like a 50ft drop and not 5d6 cut in half because of barbarians rage? Want to swing on a chandolier and land on the bad guy, scaring the rest away? Want a grittier game that tests your creativity and not your bonus to-hit? ---------------------------------- Then you want OSR Swoards and Wizardy at my table. An old style repackaging of AD&amp;D, Swords and Wizardy is a simple rulesystem that has a gritty feel to it, one where heavy roleplay and not skill checks win the day. Rules light, narrative and descriptive heavy, focus on exploration and interaction with the fantasy world. The setting im looking to run with it is Barrowmaze, a great old-style dungeon. The party explores the barrows for lost treasures and returns to the town of Helix for resting and resupply. A bit of Hex-Crawl and a bit of Dungeon-Crawl in a sandboxy kinda setting. The Barrows are a large area near a main town of old burial grounds featuring like 100+ barrows, includine one big mega dungeon linked across the all as well as like 50-75 smaller barrow mounds to explore in addition to 4 or so near by towns and some more generic overworld adventure. Its an OSR styled hex crawl/dungeon crawl/adventure crawl. Below is a Primer(PDF) a Youtube Video, and a Wiki entry, all explaining what "OSR" means or is for those who dont know. ----------------------------------------------------- The primer below is 100% free <a href="https://www.lulu.com/content/3019374" rel="nofollow">https://www.lulu.com/content/3019374</a> It is avalible elsewhere (that im not allowed to link to) and should explain overall OSR feel. <a href="https://www.youtube.com/watch?v=wRVJNkOObIU" rel="nofollow">https://www.youtube.com/watch?v=wRVJNkOObIU</a> This youtube video also explains it. And so does wiki pedia below &nbsp; <a href="https://en.wikipedia.org/wiki/Old_School_Revival" rel="nofollow">https://en.wikipedia.org/wiki/Old_School_Revival</a> The general ethic of OSR-style play emphasizes spontaneous rulings from the referee, or Game Master, over set rules found in a book. The idea is for the players to engage with the fantasy as much as possible, and have the referee arbitrate the outcomes of their specific actions in real time.[10] The idea of game balance is also de-emphasized in favor of a system which tests players skill and ingenuity in often strange or unfair situations. The players should expect to lose if they merely pit their numbers against the monsters, and should instead attempt to outwit or outmaneuver challenges placed in their way. Keeping maps comes highly recommended.[11]
Interested!! I've been wanting to explore Barrowmaze for a long time.
awesome. my discord is Treetop#6820 for any who are interested.
Swords and Wizardry is not an AD&amp;D clone, it is an OD&amp;D clone.&nbsp; People looking for AD&amp;D aren't going to find what they want in this game and people looking for OD&amp;D might miss a chance to play a game that approximates the 1974 version of D&amp;D based on the advert.
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I never got to play OD&amp;D as a kid, my understanding is that AD&amp;D was largely identical to OD&amp;D, but cleaned up rules. The system seemed to be largely a repackage of what i can recall from my childhood days of AD&amp;D. i apologize if my post was incorrect or that understanding of the versions is off.&nbsp; love the old DM pic from that cartoon.
shit. i cant edit the tittle. oh well. ill remember for next time.
I could not have said this better: The general ethic of OSR-style play emphasizes spontaneous rulings from the referee, or Game Master, over set rules found in a book. The idea is for the players to engage with the fantasy as much as possible, and have the referee arbitrate the outcomes of their specific actions in real time. The idea of game balance is also de-emphasized in favor of a system which tests players skill and ingenuity in often strange or unfair situations. The players should expect to lose if they merely pit their numbers against the monsters, and should instead attempt to outwit or outmaneuver challenges placed in their way.
Also Treetop I am blocked from sending you any Private Messages.
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I am a big fan of both regular D&amp;D (TSR's version) and AD&amp;D 1st edition, so excuse my chipping in of two cents to clear up the misunderstanding of D&amp;D and AD&amp;D. ;)&nbsp; The very original D&amp;D was a very rudimentary and considered by some "incomplete" (as a stand-alone product) game first published in 1974 and also commonly referred to as Men &amp; Magic (after the title of its core rule book). After that, the game was split into two different versions, Dungeons &amp; Dragons (D&amp;D) and Advanced Dungeons &amp; Dragons (AD&amp;D).&nbsp; This is where the game really started to be considered a full-blown stand-alone game system.&nbsp; Often, the term OD&amp;D refers to the Dungeons &amp; Dragons here.&nbsp; The D&amp;D here can refer to either a B/X edition or a BECMI edition.&nbsp; B/X is a levels 1-14 game system, and BECMI (5-box-sets edition) is a levels 1-36&amp;immortals game system.&nbsp; Most of the retro-clones are based off of the B/X edition of D&amp;D. Basically, D&amp;D is the core game system and known as easy-for-beginners, simpler rules, and provides for quicker/smoother game play.&nbsp; Advanced D&amp;D is a more complex and realistic game system, which experienced players would be more adept at playing.&nbsp; Though D&amp;D can be viewed as an entrance into AD&amp;D, it can also be played by experienced players forever and ever.&nbsp; The 5-box-sets edition of D&amp;D is actually my most favorite edition of all due to its unique presentation of the game (the rule books are enjoyable to read, and the basic set's rule book actually has the reader play a solo game while learning the rules) , as well as it being the only edition complete with core rules for levels 1-36 + immortals play. Just a little fun fact - In the basic set player's rule book for D&amp;D, there is a section stating: "The AD&amp;D game system is different from the D&amp;D system, which you have now.&nbsp; It is also a fantasy role playing game, but is much harder and more detailed.&nbsp; There are currently six hardback books of rules for the AD&amp;D system.&nbsp; Since it is so much more complex than the D&amp;D system, with established rules for almost everything, it is often used in large tournaments, where accurate rules are needed.&nbsp; Remember: you are not playing the more complex AD&amp;D games with these rules.&nbsp; You are playing the original DUNGEONS &amp; DRAGONS game!" The caps and exclamation point is exactly how it was printed in the book. ;) Treetop said: I never got to play OD&amp;D as a kid, my understanding is that AD&amp;D was largely identical to OD&amp;D, but cleaned up rules. The system seemed to be largely a repackage of what i can recall from my childhood days of AD&amp;D. i apologize if my post was incorrect or that understanding of the versions is off.&nbsp; love the old DM pic from that cartoon.