Thank You For Playing today's game 08/16/2020 - From 8:30pm EDT,
until 11:00 pm EDT, and our 258th Gaming Session, goes out to: Bard – Human - Maevis Silverleaf & Cleric / Magic-User –
Half Elf - Quintolos - Roxxifarius Magic-User - Elf - Xilicien - Devin M. Paladin – Human – Lord Tendlore - cromth Ranger – Human – Fenwe - George (left game on 08/19/20) New
Player: Ryan
M. (Joined 08/20/20) Whom Could Not Make It Today! Bard Jester – Human – Balen - Christopher G. Guardian (Paladin) – Halfling - Rowan Root & Warlock –
Hermaphrodite - Dona Phicenta Thragiella De Thrul – Buddy-D Barbarian – Human Female – Zhora - Chris M. Guardian (Paladin) – Halfling - Rowan Root – Nick R. (Coming back on the
23rd!) Ranger – Half Elf - Camlin - The Hermit Legend / Freeman3294 (Arriving
after getting a computer or may not return due to finding a real tabletop game) Ranger - Human - Coal Blackburn & Cleric – Human Female -
Sheila - Jack J. (Arriving sometime after the COVID-19 Vaccine is out and working?) Ranger - Human - Coal Blackburn & Cleric – Human Female -
Sheila - Shadowfax
(Steve) Witch – Human – Cassandra - Phoenix (not sure what happened to
Phoenix) Game Summary for Sunday Evening (08/16/2020): Opening Scene: It is now 33 days into the adventure (since setting off in the
Belle Venture), and August 25th, 7:00 am on day 27 on the isle. The adventurers are inside the underground maze structure with
the clear ceiling. We begin as they explore more of it as Sheila’s Find Traps
and Xilicien’s Detect Magic spells are working with 11 minutes left to each
spell’s duration. With Sheila and Xilicien in the lead so their spells can do
their things the party moves south then turn north then east then south east,
then east. In the middle and at the end of the east passage, Sheila’s Find
Traps spell glows, indicating more possible Zap! Traps. So they turn into the
passage that goes north at the middle intersection. The passage turns north west for about 10 feet before going
straight north some more then turning east then south. Which continued south
east for 10 feet then south again, which then turned east the north, then
south, when Sheila’s Find Trap spell again glows in front of a passage going
west. The party continues south then turn east then north, then turn
east then south. Then east then north then east then south again. Which then
turns west, then south, then east. The passage turns north at it’s end with a door 20 feet away of
which the party approaches and Balen attemps to listen for anything beyond the
door, he rolls an 83% when needing ≤ 25%, so he did not hear anything. When Balen opens the unlocked door, this is what is seen: In
the center of the rectangular room is the six-foot-tall head of a man, the same man
as that portrayed by the gold bust from Room 1: hooked nose, short hair, and
so forth. It appears fleshy, alive, and very real, as if a giant were
imprisoned below
the floor. The head's eyes are open, staring at the door through which you
have entered. There are 5 other doors that lead out of this room, one other on
the south wall from which they entered. One each in the middle of the west and
east walls and 2 doors on the north wall. Balen moves to the other south door to see if the head’s eyes
follow him but they do not. Balen says, “That’s a good thing that’s a big giant, don’t want
to have to fight it.” When entering the room there is 9:30 minutes left on both
spells. Balen attempts to listen to anything behind the 2 nd
south door rolling a 25% which he needed but does not hear anything. Balen
moves to the east door, rolling a 67% and does not hear anything beyond. Fenwe has a closer look around the neck of the giant head, looking
to see if there is a way down but the floor is solid around & under the
neck. Sheila opens the 2 nd south door and her Find Trap
spell illuminates in the doorway indicating a trap there! Fenwe tries to use his keen senses to see where a trap mechanism
is but could not discern of one. Sheila then opens the east door and again the Find Trap spell
illuminates in the doorway! Her spell finds a trap in the north eastern door too. The west door is opened to have the Find Traps spell glow in
it’s doorway as well! Finally the north west door is tried but it could not be opened
by any of the adventurers so xilicien tries his Knock spell and still the door
remains solidly shut! Fenwe, meanwhile goes back into the octagonal room with the
bust, (while other party members continued to fruitlessly try to budge the door
open), which looks like the head in the current room. [Frank Mentzer, the
author of the module, said apparently the bust is 145 cubic inches big not 5
inches tall, as mentioned in the module]. Fenwe firsts tries to turn the pedestal itself but it does not
budge. Then he simply turns the statue clockwise, but still nothing, not even
anything happening in the big head room, where the rest of the party is. Next
Fenwe tries to pull on the statue like a lever, and this time tipping it causes
an inner cylinder under the base to begin to rise exposing a ring inside of it
which, Fenwe grabs before the cylinder reaches it’s full height, a foot out of the
pedestal when suddenly a Fireball explodes out of the cylinder, filling the
room and expanding 75 feet out of it through both opened doors!
Fenwe makes his save vs spells rolling a 15 ≥ 13 taking only half damage of
14! Dropping him to 38 hit points.