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D&D Adventurers League Content - please make them modules and not standalone games

Probably not using the right terminology here, but you'll get the point Every year/season Wizards of the Coast releases ~20 modules.  Season 9 all of them are on roll20 but they are "standalone" meaning you have to make a new game each time.  They offer four hours of play time.  For me its probably 45 minutes of setup time to invite players, move characters, etc. every time. Roll20 you will sell more stuff if you do this.  Maybe Wizards.com needs a direction on what setting to apply as some of their content does not have this painful limitation. Is this the right place even to post something like this?
1598006083
Brian C.
Pro
Marketplace Creator
Compendium Curator
My understanding is that all of the WotC and Paizo stuff is licensed and built by Roll20, so it is their decision to package the adventures as modules (create new game) instead of addons (add to existing game), unless there is some strange stipulation in the licensing agreement. You could try posting this as in the Suggestions forum, but I feel it would have a hard time getting traction.
Cheers! WotBS looks much better targeted to Roll20.  Looking forward to buying the full campaign as you get close to the end levels!
1598037426
Brian C.
Pro
Marketplace Creator
Compendium Curator
Adventure 9 of 12 should be out in a few days!
I support that, I'd be awesome to have AL Adventures as Add-On
I agree. I much prefer modules that are add-ons vs those that make you create a new game.  It was a substantial portion of the decision I made to buy the Yawning Portal series vs others that are available.