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Explosion FX from macro/api only appears as fire

August 22 (4 years ago)

Edited August 22 (4 years ago)
David M.
Pro
API Scripter

Anybody else seeing this? It seems no matter what I put for the "color" of the "explosion" FX, it always displays on the VTT as "fire". Tried from macro and via api script. All other FX types appear to work properly.

Example

/fx explosion-death @{target|token_id}

Click for animated gif of output


Using the real-time FX interface from the FX selector toolbar works properly, so it only seems to fail via macro/api.


August 22 (4 years ago)
Oosh
Sheet Author
API Scripter

Hmmmm, mine seems to be working. Some pretty horrid lag though, an acid nova took 2 minutes to go off in an empty game...

August 22 (4 years ago)

Edited August 22 (4 years ago)
David M.
Pro
API Scripter

Dang. Guess it's just me, then. Weird. I'll try it in another game.

EDIT - Logged into another game that I'm just a player in. Same result as in my game. Maybe a browser issue. Thanks, Oosh. (oof, 2minutes!)

August 23 (4 years ago)
Oosh
Sheet Author
API Scripter

Ugh, sorry. Reading comprehension fail! Yeah, same problem with "explosion" FX here - I didn't read the first sentence properly and though you were just using it as an example.


August 23 (4 years ago)
David M.
Pro
API Scripter

Ok thanks, good to know it's an actual bug. I'm assuming someone is monitoring this forum in an official capacity?

August 23 (4 years ago)
Ravenknight
KS Backer

Hi guys, I think that the explosion FX got the wrong name. Try:

/fx explode-death

August 23 (4 years ago)
David M.
Pro
API Scripter

Yep, that works! I'll update my scripts and macros to substitute for the incorrect naming. I see now that it is "explode" in the wiki, despite being listed as "explosion" in the VTT real-time fx generator. Interesting that "explosion" still generated any fx at all. Thanks, Ravenknight, good catch!