Dick K. said: I don't know why this is so labyrinthine so maybe someone else has an easier method, but this works for me: 1) For convenience, in your campaign create an new empty map, default size. 2) Drag the art you want onto the map. 3) Click the art so that the control handles appear. 4) Use Ctrl-Z to display the art at its 'presentation' size. 5) Right click on this new image and 'Save image'...voila! 6) Repeat this nonsense for every art piece you want to download. Why you can't just right click on the art entry in your library is a mystery. There is no option to Save image when I do this. keithcurtis said: This is a little bit better, if it still works. It doesn't work anymore. When I put the link into Chrome, it searches for that text, making it useless. keithcurtis said: Shoot. I didn't have time to run up a game and test. I know that JS bookmarklets will no longer run in Firefox, but was hoping it would work in Chrome. EDIT: Try this. I just tested and it seems to work. Chrome strips the word "javascript:" from the beginning of the bookmarklet if you paste. So paste, but before hitting enter, scroll to the beginning of the bookmarklet and type that part in manually. Alternatively, it will also work if you paste the code into a bookmark and use that. Remember to have the Recent Uploads panel showing first by clicking on any entry in your Recent Uploads tab. I'm trying this next, but the file is under a different folder from Recent Uploads. Should I try it on the folder instead? It doesn't display under Recent Uploads, so I assume it's not under it anymore. EDIT: It took me to the blank page I bookmarked the code in when I had Recent Uploads open. I'd like to note Chrome also didn't remove 'javascript' from the beginning after pasting it, but I removed it and manually typed it just in case. I double checked the spelling as well. EDIT 2: Accidentally saved the bookmark with the code under Name, not URL. It works now. Can I do this for items already moved into a folder that I can't move elsewhere?