Please watch this video as it will help demonstrate what I am talking about: <a href="https://www.youtube.com/watch?v=9v5brfrxh2s" rel="nofollow">https://www.youtube.com/watch?v=9v5brfrxh2s</a> For discussion purposes, I will call the token with a radius of dark vision Naivara1 and the token with a cone of dark vision Naivara2. Recently I have updated this game from the legacy dynamic lighting to the updated dynamic lighting and I am experiencing a bug. I want my characters who have darkvision to have a full radius of sight that extends out to their range of darkvision, however, I have quickly noticed that when I drag in a new token from a character sheet, they no longer have a radius, but now a cone of vision. This is not what my players or myself want. I am coming here today in hopes someone out there can help me. Something that I think is impacting one having a radius while the other has a cone is Naivara1 was placed on the map before I updated the lighting and Naivara2 was placed after I updated it. It also looks like every new token, uploaded or pulled out from a sheet, works like Naivara2 does, which again, is not the desired result. My question is this, how do I set up night vision to have a radius instead of a cone? (Also I don't think this will matter, but I will mention regardless, there are other light sources in the room with a red orb while the other room does not)