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Two tokens with the same lighting settings produces different results

Please watch this video as it will help demonstrate what I am talking about: <a href="https://www.youtube.com/watch?v=9v5brfrxh2s" rel="nofollow">https://www.youtube.com/watch?v=9v5brfrxh2s</a> For discussion purposes, I will call the token with a radius of dark vision Naivara1 and the token with a cone of dark vision Naivara2. Recently I have updated this game from the legacy dynamic lighting to the updated dynamic lighting and I am experiencing a bug. I want my characters who have darkvision to have a full radius of sight that extends out to their range of darkvision, however, I have quickly noticed that when I drag in a new token from a character sheet, they no longer have a radius, but now a cone of vision. This is not what my players or myself want. I am coming here today in hopes someone out there can help me. Something that I think is impacting one having a radius while the other has a cone is Naivara1 was placed on the map before I updated the lighting and Naivara2 was placed after I updated it. It also looks like every new token, uploaded or pulled out from a sheet, works like Naivara2 does, which again, is not the desired result. My question is this, how do I set up night vision to have a radius instead of a cone? (Also I don't think this will matter, but I will mention regardless, there are other light sources in the room with a red orb while the other room does not)
Aw heck <a href="https://i.imgur.com/1GGKfCH.png" rel="nofollow">https://i.imgur.com/1GGKfCH.png</a>
1598623015
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I haven't messed with UDL too much, but if you still have a token that is behaving properly, try making it the new default for that character: Open the sheet, delete the old default token on it, then with the good token selected, choose it as the new default. Hopefully you will drag out a proper copy now.
Here is me trying that method: <a href="https://www.youtube.com/watch?v=oEAmZul0Fgw" rel="nofollow">https://www.youtube.com/watch?v=oEAmZul0Fgw</a>
1598626939
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks for the video. Yeah, that looks way bolluxed up. It might be worth adding the description and the video especially to the official feedback thread, where the devs will see it: Updated Dynamic Lighting - Legacy Sunset - Feedback Thread
I've added descriptions to the videos on YT, should I just go in that thread and post the videos?
1598628940
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Probably best to copy and paste the description in-thread. Whatever you can do to make the issue clearer and more obvious is probably good.