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Creating "Custom Sheet" - With Templates/Macros/Ability Rolls - Need some help/answers!

1598839858

Edited 1598840268
Hello, I'm back at the forms as a Free user trying to do more they should be able to (lol, I'm having fun messing with things in a game that needed some help being understood.) SO! Playing a Homebrew Game for Transformers - we used the "no sheet" option so we could have some special traits and simpler layout. Rolls without templates/labels get so confusing so I went to Macro/Character Sheet Creation wiki for help.  I am currently at this point: &{template:default} {{name=DEX Save}} {{Roll=[[1d20+@{Response}?{Roll As: |Mau, 0|Panther, 0|Alt, +1}+?{Assist Bonus|0}]]}} And for attacks (still under abilities) I have this: &{template:default} {{name=Slash}} {{Attack=[[1d20+@{Response}+@{Melee}+?{Assist Bonus|0}]]}} {{Damage=[[1d12+@{Melee}?{Roll As: |Mau, +0|Panther, +0|Alt, +0}]]}} {{[Crit](~Mau|Critical)}} So I have a few things I would like to know if are possible at all (again, I'm a free user currently - even if I wasn't I'm not GM I'm just seeing what I can do with what I have and with very little knowledge in this.): Can I in any way organize the ability list with breaks to separate them into sections [For like saves/checks/attacks] in the character sheet? - I'm guessing not based on what I've looked up, but maybe I can with the wonderful help of the forum. Can I change the header color in the template that appears in chat to further differentiate between saves/checks.attacks? - Another pretty sure I can't, as I think this would require a custom template which requires Pro. Can I center the text in the template? Can I have subtext/subtitles in the template? Can I add new tabs in beyond "Bio & Info" and "Attributes & Abilities" for notes/journals or inventories?  Can I hide an ability? - (as in to have the "Crit" button work I needed an ability to be able to roll the damage from the chat and I would like to hide the "Critical" ability from the list to lower confusion)?  Once again, I'm pretty sure I'd need Pro, but I figured I'd ask just in case. If there are solutions, I would appreciate an explanation of how each component works individually like " {{Name=DEX Save}} changes the title" "@{Firepower} calls on the associated attribute" kind of things in case I want to mess about with it.  If this ends with a "You need Pro." No hard feelings I just wanted to see if I could take this further and continue having fun with editing this for the party.  Thank you in advance! P.S. GiGs helped a ton with the Crit button and functionality of a button. 
1598841526
GiGs
Pro
Sheet Author
API Scripter
Unfortunately, the answer to all of your questions is the same: no. (or "You need pro.") The default template is very limited, and has no options for tweaking how it appears. Though many sheets have their own built in rolltemplates - if you are using a character sheet, there might be an option there for a more attractive appearance. For #5, you cant do this even with Pro. We have no real ability to manipulate the interface, and the tabs Bio, Character Sheet, A&A, are all we get. If you want to use notes, inventories, etc., either hope the character sheet you are using has them built in, or use Handouts. For #6, I misunderstood in the last thread when i suggested hiding it with CSS. i thought you were making a custom character sheet, where that method would have worked. There's no way to hide abilities on the sheet. However!  If your the GM, you can create a blank character, and store generic abilities on that one. By using selected|, you can ensure any abilities on it work on the active character. This is a common technique. People often create a character called Macros, or something similar. In the character sheet's settings, they leave Visibility unchanged, but set "Can Be Edited By" to all characters. This character sheet then is not visible to players, but players can use the abilities on it. So you can create your critical ability something like (not a real ability, just an example showing selected): /roll @{selected|Firearms} Then if you called the FirearmsCritical , you could have a button that calls it like [Critical](~Macros|FirearmsCritical) You might have to think carefully how to build such abilities, if they are to be used by multiple different players, but one thing is certain: they wont be on the players'ability list, because they are on a different character sheet.
Thank you again! I'll see if the DM minds the Crit ability enough to have a Macros character to use for this! 
1598844505
GiGs
Pro
Sheet Author
API Scripter
Point your GM at these two posts: <a href="https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pageforid=5924364#post-5924364" rel="nofollow">https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pageforid=5924364#post-5924364</a> <a href="https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pageforid=7605679#post-7605679" rel="nofollow">https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pageforid=7605679#post-7605679</a> It's a very useful technique for GMs, which gives several benefits, so its worth exploring.