
After a tricky month trying to get other new sheets working, happy to say my DRYH sheet is in the queue to show up tomorrow. But I'm looking for help with a turnaround update. If you've played the game, you'll know how the dice works-- and how difficult it is to represent it in Roll20. I just did the most direct approach but I'm looking for ideas of how to redo the display to make it better. For those who haven't played it, the game is a D6 pool system. You can have three colors of dice, of up to six dice in each color (representing Discipline, Exhaustion, and Madness). You track success (1s, 2s, and 3s are successes, so backwards of many success count systems) but you also track which pool has the highest die values to figure out which one *dominates* the result (ie. Rolling [1, 3, 4 for Discipline] and [2, 6 for Exhaustion] gives you 3 successes and Exhaustion dominates). So, the perfect display would show all the dice per pool, show totalled successes and order them from highest to lowest. You can easily do this with a /roll function... but I have no idea of how to elegantly do this in a roll template.