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Latest sheet changes & general discussion

1638144500

Edited 1638228822
vÍnce
Pro
Sheet Author
Movement/Speed and Carrying Capacity/Load are now auto calculated.
1638348927

Edited 1638410272
vÍnce
Pro
Sheet Author
Added Equipment tabs to better sort gear. ( not in the test game yet ... soon™) Each row is now roll-able and expandable, with description and macro-text. Currently I'm hiding weight and cost for armor and weapons since you can enter that info outside of equipment.  I'm toward removing the weight and cost field from the other sections entirely and simply track those in one location, Equipment... Thoughts?
1639185014
vÍnce
Pro
Sheet Author
Tighter spell entry that is closer to the PH spell block.  2-columns with each spell defaulting to a single line. Explainable for editing.
1639380348
vÍnce
Pro
Sheet Author
Save Success/Failure
1639428348

Edited 1639428994
There are welcome features. This is stellar. I wish we could add "thumbs up" to your progress posts.
vÍnce, I'm look forward to the upgrade. Thank you
1639461494
vÍnce
Pro
Sheet Author
It's coming along... ;-)  If you guys/gals get a chance to play around in the beta game, please feel free to give feedback here. Good, bad, meh.  I'll at least listen, and at the most, undo, redo, re-write, etc. to the best of my ability. lol I would like to work things out before releasing to limit the amount of possible backlash. Cheers
1639538533

Edited 1639539177
Vince, nothing worth doing is ever done without backlash!  Of course it is easy enough for me to say that since it is your name on the author sheet!  :)  Love to you all the same, and i think i speak with all of us, we appreciate that you actually care about this thing.  It feels so rare that any one cares for excellence.  You actually care about what you do, and go beyond and above your duty on a project.  Thank you!
1639539824
vÍnce
Pro
Sheet Author
Cheers :-)
Ya, I changed my virtual Image icon from a Rough Collie to some painting... But I'll still jolt anyone with my virtual bark: Arf!
1639854013

Edited 1639854044
vÍnce
Pro
Sheet Author
Added a "Memorized Only" Spells toggle.
1639988996

Edited 1639989094
vÍnce
Pro
Sheet Author
Added an option for using the sheets avatar or a custom url for the sheet's image. Added a linear gradient to the roll templates custom header background color.  Subtle. Updated sheet and template fonts as well.
1640220226
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Stop making me want to play 1e. I am trying to move on.
Stephen S. said: Stop making me want to play 1e. I am trying to move on. One of us. One of us. 
1640226174

Edited 1640226861
I am concerned with the Reaction/Attacking adjustment being applied to both the Surprise and Initiative die rolls by default. My memory says this modifier applies to Surprise (to reduce the number of segments affected), modifies the Initiative roll for Missile Attacks, and adjusts the offhand weapon penalty in two-weapon attacks only. So this means it should not be applied to the default Initiative roll. Am I off base?
Chris, you are correct. I brought this up a while back myself. Chris A. said: I am concerned with the Reaction/Attacking adjustment being applied to both the Surprise and Initiative die rolls by default. My memory says this modifier applies to Surprise (to reduce the number of segments affected), modifies the Initiative roll for Missile Attacks, and adjusts the offhand weapon penalty in two-weapon attacks only. So this means it should not be applied to the default Initiative roll. Am I off base?
1640230543

Edited 1640230579
vÍnce
Pro
Sheet Author
Other than adding in an optional dice choice and auto-adding tokens to the turn tracker, I haven't actually focused on initiative and surprise.  (yet...) Gaming tonight, but I will look at updating both. ;-) Thank you for the feedback. Greatly appreciated.
1640330550

Edited 1640330773
vÍnce
Pro
Sheet Author
Playing around with the Surprise roll. So, the Surprise roll would simply be a d6 (default) or can also be a different die size according to the sheet's Surprise dice setting. Roll prompts for the upper limit (defaults to '2') so you can adjust for class(ie ranger), race(ie elf), situation, etc.  No adjustments are made to the roll.  Encumbrance and Dex info posted as well for adjusting the number of surprised segments. current macro for above screen shot. (this is in the test game) &{template:general} {{color=@{color_option}}} {{name=@{character_name}}} {{subtag=Surprise (1-?{Surprised on?(enter upper limit)|2}) on @{surprise_die} }} {{Roll=**@{surprise_die}** =[[ @{surprise_die}cf<?{Surprised on?(enter upper limit)|2}cs>?{Surprised on?(enter upper limit)|2} ]] }} {{Segment Adjustments}} {{Current Encumbrance Adj.=[[ {(@{current_encumbrance}-1),0}kh1 ]]}} {{Dex Reaction Adj.=[[ @{surprisebonus} ]]}} Thoughts?
1E is my favorite AD&D editions and any upgrades are appreciated. We have not found any issues. When I started 1E almost three years ago on Roll20, I was extremely and pleasantly surprised there was a 1E sheet. My 1E game that I DM is on hold while I undergo a 4 month home Reno. I still play a couple other 5E games that I'm learning how to play and the different PCs. No matter what, I love 1E and nothing beats if for me. It takes me back to my 1980's teen playing days. Thank you brother, I appreciate the 1E sheet. And thank you to all for offering up recommendations. 
Vince, i cannot comment on your macro.  However, i will comment that surprise in AD&D1e is one of those more arcane events from the rulebook.  Almost no one uses it because in RAW it is potentially a TPK or vice versa, and all based on a D6.  However, myself, and a handful of others do use it at times! but i especially appreciate you allowing for larger dice!  That is an excellence of attention that you just can't pay for -it has to come from love!  :)
1641157518
vÍnce
Pro
Sheet Author
I've spent many hours on dragonsfoot and similar forums reading lengthy discussions and debates over 1e's BTB rules, lack of rules, confusions, interpretations, misunderstandings, homebrew, yada, yada, yada...  I've also come to realize that our group played a rather ignorant amalgamation of the intended 1e ruleset, our interpretation, and house rules.  ;-)  That said; we had a blast.  I'm trying to ensure the sheet handles BTB but also versatile enough to handle common house rules/variants.
1641207146
vÍnce
Pro
Sheet Author
Playing around with the attack roll template: - roll damage from chat as needed - misc weapon info(rate of fire, range, length, space, speed) is shown if it's filled in on the sheet. - Damage can now be rolled separately from the sheet now.
vÍnce said: I've spent many hours on dragonsfoot and similar forums reading lengthy discussions and debates over 1e's BTB rules, lack of rules, confusions, interpretations, misunderstandings, homebrew, yada, yada, yada...  I've also come to realize that our group played a rather ignorant amalgamation of the intended 1e ruleset, our interpretation, and house rules.  ;-)  That said; we had a blast.  I'm trying to ensure the sheet handles BTB but also versatile enough to handle common house rules/variants. That seems to be the norm. - As many ‘optional’ on/off, minimize, etc… on the sheet the better I think. (Like how you made it you can ‘hide exceptional’ and how the class-related things like thieve skills and spells are collapsable. love that!). For those not using parts of it a cleaner sheet is better. 
1641281913

Edited 1641281996
vÍnce
Pro
Sheet Author
Created an additional roll template for the whispered attack table that places the matrix/thac0 output directly below the attack roll in chat. Should take up less room in chat make it a little easier if/when the Hit Armor Type table is also used. Only the DM will see the attack table.
1641322819
vÍnce
Pro
Sheet Author
Notes: added repeating notes with the ability to output the note to chat with a roll.
Hi Vince, thanks again for maintaining a 1st ed sheet on R20. I haven't been able to follow all these msgs, but I'll offer this feedback for what it's worth. I imagine a good portion of gamers playing 1st ed are in their sixties, or older. There are several in my groups, myself included. A sheet that corresponds to the old TSR sheets helps maintain the experience of old school gaming. Little bits of automation that can be ignored are welcome. But knowing your target audience is half the battle. Every time we log on to play and there's been a change, I have players who struggle. Especially those old enough to have been a part of, say, Alarums and Excursions back in the early days of RPGs. They are easily overwhelmed by Formulae & Fields. So I'm hoping that the base appearance and default functionality of the sheet remain simple, intuitive, and in accord with RAW for 1st ed. Otherwise a sheet becomes more of a hurdle than a helper. Thanks again, Vince.
1641326886
vÍnce
Pro
Sheet Author
I hear you Baron...  In the end, the sheet "should" default to something easily digestible and the "optional" features are mostly toggles that can safely be ignored if not desired.  If you have time to play around with the beta, I would love to get your feedback.
1641680668

Edited 1641680733
vÍnce
Pro
Sheet Author
Fixed an issue with Memorized Spell toggle.  Should be working properly now.
1641779598

Edited 1641779782
vÍnce
Pro
Sheet Author
Equipment: added carried options(yes,no,mount) with additional filtering(carried, not carried, mount). items that are not carried or on mount are not included in the character's weight calcs.
1642234907
vÍnce
Pro
Sheet Author
Working on adding an NPC/Monster section...
1642245679
AquaAlex
Sheet Author
Translator
API Scripter
Nice work!
1642364527

Edited 1642364651
vÍnce
Pro
Sheet Author
Added auto-filling of To Hit table (quick snickering THAC0-Lytes ™) by selecting the appropriate class/monster and level/HD.  Should save a little of the tier-up tedium... You can still manually enter the numbers if desired.
Hi Vince.  Thanks for the work you are doing.  I will also echo what Baron said above.  One of the reasons i chose to use your sheet was it looked like a Old school character sheet.  Also, AD@D was great because it was so modable.  My game has elements from 3rd edition and 5th edition.  I need a sheet that is flexable and enables me to add elements that was not neccessarily in the original rules.  Thanks again for your work.
1642615607
vÍnce
Pro
Sheet Author
Thanks for the feedback Tariff.  Noted and much appreciated. At this point in the beta, there really isn't much more planned.  I've tried to hold sheet calcs to a minimum because I do not want to force calcs on players/DM's.  Most sections now have places to track the most common adjustments.  HP, AC, and Save Totals are still manually entered, although the sheet does calculate "suggested" totals.  The Attack Matrix can auto-fill the hit attributes according to the DMG tables or enter them manually. The sheet should cover BTB first, but I've tried to leave enough flexibility to accommodate some common home-brewed rules and the optional features are still "optional".  All sections that have been on the sheet previously are still there with slight changes to layout... Everyone, My ultimate goal is to improve the 1e sheet so please feel free to comment. Post your feedback, suggestions, death threats , whatever and I'll try my best to make reasonable accommodations. Sincerely, Vince
Vince - this is stellar work. I'm impressed. I've heavily modified the old AD&D Sheet on here myself and hated every minute of it. What you've done here stands to make Roll20 the best AD&D 1E VTT out there. I've only played around with this a little but do you plan to allow a player to click and attack roll then select a target token? I have this in my game and I find that it speeds up AD&D combat rounds quite a bit. The macro can be a bit of a pain to account for base AC vs. weapon adjustments. What I found was easiest was to assign a "Base AC" value to those wearing armor and for monsters with just an AC rating ignore the weapon modifiers entirely since this is how we played back in the day. We also house ruled that monster claws and bites had some penalties vs armor as well to keep things a little more fair and make armor more important in game - but that's not BTB as far as I can tell. I'm sure Dragonsfoot would roast me alive if I posted this there :)
1644756430
AquaAlex
Sheet Author
Translator
API Scripter
problem is the more functionality you build into the sheets, the larger the sheets get. The more large items, scirpts, sheets you add to your game, the slower your game loads. Always trade offs.  Plus trying to keep everyone happy is very hard.:)
1644756512
AquaAlex
Sheet Author
Translator
API Scripter
vÍnce said: My ultimate goal is to improve the 1e sheet so please feel free to comment. Post your feedback, suggestions, death threats , whatever and I'll try my best to make reasonable accommodations. It is always nice when people put in some effort to improve something for everyone. When you deploy it make sure to keep eyes on the forums in case people come up with problems etc. I know it is hard to please every one.
1644791787

Edited 1644791819
vÍnce
Pro
Sheet Author
Sorry, been a little sidetracked on another project... @Tryggvi I wasn't planning on adding a target token requirement for attacks.  I'm trying to be conscious of "overloading" the sheet and the end-user.  I know advanced users often like a world of options and features(I know I do... lol), but the average user can easily be overwhelmed. I am open to discussion on the subject and I would be curious to see a little more detail on how your attack macro is setup. @AquaAlex Totally agree and that has been my experience on roll20 and sheet editing in general. ;-)
This is awesome Vince.  I feel like Veruca Salt: "Don't care how, I want it now!"
@Vince, I have two suggestions.  I will be up-front and say that they are nice to haves, but it would be something that would help me as a DM.  Both are related to spells: 1. Would you consider making the spell school field a drop-down?  Since there is a static list of schools it might make entering a spell a little easier. 2. I admit I don't know where it would fit in the line, but I would recommend at some point a checkbox for Reversible so at a glance it can be noticed that a spell has a reversible counterpart.
1644951912
vÍnce
Pro
Sheet Author
@Trey Great suggestions.  Regarding a dropdown selector for Types of Magic; if I recall correctly, unlike later editions with easily defined schools of magic, 1e has a crazy amount of school/type combos.  Like, it may too cumbersome to hard code them all into a simple selector... I definitely could be wrong. If you(or anyone else) doesn't mind, please double check to see if that's the case?  Maybe create a list as well unless there are just too many options. ;-) Cheers 
1644966476

Edited 1644966769
Archibael
Pro
Sheet Author
This is accurate.  When I was importing all the PHB and UA spells into a Google Sheet last year it became apparent that the a pulldown would not be sufficient to cover all the possibilities since there are lots of combinations (50+ unique combinations, IIRC).  Better to have a delimited list and some kind of sorting mechanism, I think. If you want a list-- you could reduce some of these by combining ones separated by a slash with the comma-delimited, but it's still pretty messy... Abjuration Abjuration,Evocation Abjuration/Alteration Abjuration/Conjuration/Summoning Abjuration/Evocation Alteration Alteration,Enchantment Alteration/Conjuration Alteration/Conjuration/Summoning Alteration/Enchantment Alteration/Evocation Alteration/Illusion Alteration/Illusion/Phantasm Alteration/Phantasm Charm Conjuration Conjuration,Alteration Conjuration/Phantasm Conjuration/Summoning Divination Enchantment Enchantment,Alteration Enchantment/Alteration Enchantment/Charm Enchantment/Charm/Illusion/Phantasm Enchantment/Divination Enchantment/Evocation Evocation Evocation,Alteration Evocation/Abjuration Evocation/Alteration Evocation/Alteration/Enchantment/Charm Evocation/Conjuration Evocation/Divination Evocation/Enchantment Evocation/Enchantment/Charm Evocation/Illusion Evocation/Illusion/Phantasm Illusion Illusion/Enchantment Illusion/Phantasm Illusion/Phantasm/Abjuration Illusion/Phantasm/Alteration Illusion/Phantasm/Conjuration/Summoning Invocation Necromantic Necromantic,Conjuration Summoning Varies
Yeah, you know I remember reading at the time, they were soliciting ideas for any possible use for these designations. In other words, they don't really have a function in 1st ed as written. Not that you can't come up with something, or go the 2nd ed route.
1644967422
vÍnce
Pro
Sheet Author
Thanks for that Archibael  This might work with a datalist ( which roll20 added with the CSE update ).  I haven't looked into it's usage much since I heard there may be a browser incompatibility issue... but I will definitely take a closer look.  Also, I'm sure I'll be working in a method on the sheet to import spells(I recall you've been there, done that.) and maybe monsters as well.
1644967542
vÍnce
Pro
Sheet Author
@Baron Agree.  I think Gygax had an idea, but it still needed to be worked into the system.  Seems mostly a flavor addition for 1e.  I don't recall any specific rules regarding types/schools of magic.
1644969174

Edited 1644969226
vÍnce
Pro
Sheet Author
Datalist proof of concept... List adjusts as you type and if it's not on the list, it allows you to save whatever text you enter. Win Win. Just might work.
1644971678

Edited 1644971922
vÍnce
Pro
Sheet Author
Seems to work (see in test game) Current list below. I will probably need to abbreviate the selected text to help with space. ;-) <input type="text" list="spell_school" name="attr_spell_school"> <datalist id="spell_school"> <option value ="Abjuration">Abjuration</option> <option value ="Abjuration,Evocation">Abjuration,Evocation</option> <option value ="Abjuration/Alteration">Abjuration/Alteration</option> <option value ="Abjuration/Conjuration/Summoning">Abjuration/Conjuration/Summoning</option> <option value ="Abjuration/Evocation">Abjuration/Evocation</option> <option value ="Alteration">Alteration</option> <option value ="Alteration,Enchantment">Alteration,Enchantment</option> <option value ="Alteration/Conjuration">Alteration/Conjuration</option> <option value ="Alteration/Conjuration/Summoning">Alteration/Conjuration/Summoning</option> <option value ="Alteration/Enchantment">Alteration/Enchantment</option> <option value ="Alteration/Evocation">Alteration/Evocation</option> <option value ="Alteration/Illusion">Alteration/Illusion</option> <option value ="Alteration/Illusion/Phantasm">Alteration/Illusion/Phantasm</option> <option value ="Alteration/Phantasm">Alteration/Phantasm</option> <option value ="Charm">Charm</option> <option value ="Conjuration">Conjuration</option> <option value ="Conjuration,Alteration">Conjuration,Alteration</option> <option value ="Conjuration/Phantasm">Conjuration/Phantasm</option> <option value ="Conjuration/Summoning">Conjuration/Summoning</option> <option value ="Divination">Divination</option> <option value ="Enchantment">Enchantment</option> <option value ="Enchantment,Alteration">Enchantment,Alteration</option> <option value ="Enchantment/Alteration">Enchantment/Alteration</option> <option value ="Enchantment/Charm">Enchantment/Charm</option> <option value ="Enchantment/Charm/Illusion/Phantasm">Enchantment/Charm/Illusion/Phantasm</option> <option value ="Enchantment/Divination">Enchantment/Divination</option> <option value ="Enchantment/Evocation">Enchantment/Evocation</option> <option value ="Evocation">Evocation</option> <option value ="Evocation,Alteration">Evocation,Alteration</option> <option value ="Evocation/Abjuration">Evocation/Abjuration</option> <option value ="Evocation/Alteration">Evocation/Alteration</option> <option value ="Evocation/Alteration/Enchantment/Charm">Evocation/Alteration/Enchantment/Charm</option> <option value ="Evocation/Conjuration">Evocation/Conjuration</option> <option value ="Evocation/Divination">Evocation/Divination</option> <option value ="Evocation/Enchantment">Evocation/Enchantment</option> <option value ="Evocation/Enchantment/Charm">Evocation/Enchantment/Charm</option> <option value ="Evocation/Illusion">Evocation/Illusion</option> <option value ="Evocation/Illusion/Phantasm">Evocation/Illusion/Phantasm</option> <option value ="Illusion">Illusion</option> <option value ="Illusion/Enchantment">Illusion/Enchantment</option> <option value ="Illusion/Phantasm">Illusion/Phantasm</option> <option value ="Illusion/Phantasm/Abjuration">Illusion/Phantasm/Abjuration</option> <option value ="Illusion/Phantasm/Alteration">Illusion/Phantasm/Alteration</option> <option value ="Illusion/Phantasm/Conjuration/Summoning">Illusion/Phantasm/Conjuration/Summoning</option> <option value ="Invocation">Invocation</option> <option value ="Necromantic">Necromantic</option> <option value ="Necromantic,Conjuration">Necromantic,Conjuration</option> <option value ="Summoning">Summoning</option> <option value ="Varies">Varies</option> </datalist>
 3/6/22 Honest feedback trying the latest beta. Let me just start by saying that I appreciate all the effort you go into for this. I sat and played around with the character that I imported here a while back for earlier testing. - I can’t figure out how the Armor Details section works, ie AC Base vs AC Adj, how the helmet option works, and how things are being auto-calculated. Somehow I ended up with total AC of 9 there, and it still said 4 up top. It should actually be 1. Chain, Shield, Dex and since you ask if he wears I Helmet I tried to add that, but it’d just be the normal one for a full set of Chain. Anyway then I closed the sheet and re-opened it, and now I think the numbers have changed... - Can you just turn off the auto-calc somehow so I can just type in 1/4/5, or 1/2/5? - Which begs the question of documentation. Does it exist somewhere, one simple document to reflect whatever the current version is? - I’m not sure what the parentheticals after each Ability score are for (although that’s in the live version). Is the box for the current value, and the parenthetical field for some other version? Does what I put in the parenthetical field affect anything? - There’s a button for Open Doors. I have entered 1,2 in the field for years. After trying to roll I realize that I can’t tell how that info is being used. I changed it to 1-2 and that’s not any better. Guess I need documentation. - I don’t understand why there’s a button for Mental Save next to Wisdom, and how to make that roll vs having a button for each Saving throw further down with their own target numbers. - I added Racial Adj values to two Saves. I didn’t know whether I was supposed to add a -4 or a 4, so I tried one of each. I don’t see that either Adj value was applied when I pressed the button to roll the Save. - When I roll the to-hit button for a weapon I see code appearing in the chat box with buttons for damage that don’t produce results when I click them. On the other hand when I click the DMG buttons on the sheet for that weapon it works fine. So the damage isn’t automatically rolled when I roll to-hit anymore? That was a time-saver. Or is it just not working right? - I found the fields for Armor Class Adjustments by weapon, but they only go up to AC2. Can they go up to AC0, since we use that information from Unearthed Arcana? - I entered a couple of items under Equipment and gave them Wt but it doesn’t show up in the auto-calc results. - I appear to have Base percentage values loaded into Thief Skills on my sheet. But I imported a Fighter. I don’t remember adding any values into this sheet for beta testing, and if I did I imagine I’d have entered random amounts, but at a glance these look like accurate 1 st level starting values. So where did they come from? And what would I do if I rose to 2 nd level Thief? In any case it looks like those values aren’t being read because the Total fields are still 0%. Honestly I’m afraid that rolling the latest beta in may wreck my two games. The current live version is complex enough. If you roll the beta in and we can’t figure it out, then what do we do? If I go to the main page and change what character sheet I’m using (assuming there’s another 1e choice out there at this point), I will lose everyone’s existing characters, with no way to save that data, won’t I? Maybe you could make the current beta into a brand-new sheet choice that people can opt into, instead of as a forced change that they might not end up wanting? We really just need blank fields to fill in. Detailed fields are nice as long as I can use them. Drop-downs and etc are nice. But I’m very much afraid that the automation, buttons for rolling, and auto-calcs are going to be problematic. We can ignore buttons for rolling if they seem off, but if we can’t get the auto-calcs to work as intended, and we can’t freely edit the results manually, then we’re going to be in trouble. Thanks again, Vince.
1646639890
vÍnce
Pro
Sheet Author
Thanks for a very detailed rundown Baron.  I will have a look at each of your points and work up a response.  FYI: I've purposely not auto-calculated many of the rows of modifiers(ie Saves and Thief Skills) so that the sheet's user can enter whatever final value they want.  Even the final HP and AC totals are manually entered (although auto-calced totals are given/suggested).  These totals can be auto-calculated, but at least for now, I left them "unmolested".  You will not lose anything with this sheet change.  I will not move forward with the update unless I am 100% confident it is a safe update.
1646720622

Edited 1646720971
vÍnce
Pro
Sheet Author
Baron Greystone said:  3/6/22 Honest feedback trying the latest beta. Let me just start by saying that I appreciate all the effort you go into for this. I sat and played around with the character that I imported here a while back for earlier testing. - I can’t figure out how the Armor Details section works, ie AC Base vs AC Adj, how the helmet option works, and how things are being auto-calculated. Somehow I ended up with total AC of 9 there, and it still said 4 up top. It should actually be 1. Chain, Shield, Dex and since you ask if he wears I Helmet I tried to add that, but it’d just be the normal one for a full set of Chain. Anyway then I closed the sheet and re-opened it, and now I think the numbers have changed... >>> It's difficult to account for every option and handle auto-calculating the most common types of AC. I agree that this may be confusing as-is and I would like to refine it somehow... I was planning on adding hover text to help explain what each field is/does.  I'm open for suggestions.   Base Armor is what the Armor Class Table lists for that piece of armor.  ie Chain mail = 5 , Plate mail = 3, Plate mail + shield = 2,  etc. AC. Adj. is basically a misc. field to adjust the a piece up/down (maybe due to an armor's current condition?) Magic is for magical enhancements (or penalties). The bottom row auto-calcs totals based on the what is entered from the rows above. Only equipped/worn items are included. Shield row only applies to shield calcs(last calc of the row) Base only uses the best(lowest) AC from the listed items. AC Adj. and Magic are taken from all equipped items.  Hmm, while Magic bonuses are cumulative, I'm thinking AC Adj. should probably only be used from the best item as well...? >>> - Can you just turn off the auto-calc somehow so I can just type in 1/4/5, or 1/2/5? >>> Total AC is currently a manual entry and I did have Shieldless AC and Rear AC manual as well but changed them to calc from the armor details row. I can probably either revert them back to manual fields or perhaps include an option on the sheet to disable auto-calculating AC. >>> - Which begs the question of documentation. Does it exist somewhere, one simple document to reflect whatever the current version is? >>> Once it looks like things are closer to "appeasing the masses", I'm sure a sheet guide can be added to the wiki.  Honestly, I would like to make changes to the sheet for any areas that may be confusing in order to make them more intuitive. >>> - I’m not sure what the parentheticals after each Ability score are for (although that’s in the live version). Is the box for the current value, and the parenthetical field for some other version? Does what I put in the parenthetical field affect anything? >>> this is a carry-over from the current version. They were an addition(along with THAC0, Comeliness, and non-weapon prof.) that were made to the sheet by someone other than me... Like exceptional STR, it's an option to other "exceptional" abilities.  You can hide them in the Settings. >>> - There’s a button for Open Doors. I have entered 1,2 in the field for years. After trying to roll I realize that I can’t tell how that info is being used. I changed it to 1-2 and that’s not any better. Guess I need documentation. >>> Enter the high number. ie 1-3, just enter 3 since you need to roll 3 or lower to succeed.  If you hover over the field you should see "@{minorstrengthfeat} Enter the highest # from STR table."  I will try to add similar title text wherever it's needed. >>> - I don’t understand why there’s a button for Mental Save next to Wisdom, and how to make that roll vs having a button for each Saving throw further down with their own target numbers. >>> This is another roll that was added to the sheet(not by me).  I've left it here since a Wis bonus is the only ability adjustment for mental attack saves.  I would be fine moving it to the Saves section though.  I don't actually recall ever using a "Mental Save" per se.  We would often pick the closest type of Save and simply add your Wis bon if applicable.  Thoughts? >>> - I added Racial Adj values to two Saves. I didn’t know whether I was supposed to add a -4 or a 4, so I tried one of each. I don’t see that either Adj value was applied when I pressed the button to roll the Save. >>> I've been in quandary on IF I should auto-calc many of these fields on the sheet.  Existing characters will have totals already for their saves, hp, ac, etc.  I have no clue how people actually calculated their totals (what they actually included).  For this reason, I have not touched the existing totals and they are currently a manual (un-calculated) field. The row of fields are simply there to "help" you track a total.  I could include a calculated field as well if desired.  Use the auto-calc (totaled row) or override with whatever value you like.  Currently it's all manual on Saves. >>> - When I roll the to-hit button for a weapon I see code appearing in the chat box with buttons for damage that don’t produce results when I click them. On the other hand when I click the DMG buttons on the sheet for that weapon it works fine. So the damage isn’t automatically rolled when I roll to-hit anymore? That was a time-saver. Or is it just not working right? >>> Like the 5e sheet (gasp), you can roll damage directly from chat after rolling an attack.  Use the "Roll Damage" or "Roll Damage vs Lg" chat buttons or roll off the sheet.  If you hit, roll damage.  Some people complained about always rolling damage (vs med and vs large) regardless of a successful hit or the size of the enemy. BTW: I have not written any code to update the old attack macros at this point.  When I do, the sheet will check(if/when this update is released) to see if you are using the default attack macro, if so, it will automatically update to the new default macro.  If you have edited your attack macro, the sheet will leave it alone which allows you to decide how you would like to proceed. Some people may have configured their attack macros a certain way.  You can either copy/edit the existing macro or edit the new default if desired, or decide to reset to the new default.  Users can manually reset any macro on the sheet by simply deleting the fields contents and clicking outside the field.  All newly created attacks will have the new attack macro by default. >>> - I found the fields for Armor Class Adjustments by weapon, but they only go up to AC2. Can they go up to AC0, since we use that information from Unearthed Arcana? >>> I'll have a look, but it doesn't sound like a problem. >>> - I entered a couple of items under Equipment and gave them Wt but it doesn’t show up in the auto-calc results. >>> Playing around with how to hide/show types of equipment and introduced a bug in the equip calcs by accident. ;-( (should be fixed now in the test game.) >>> - I appear to have Base percentage values loaded into Thief Skills on my sheet. But I imported a Fighter. I don’t remember adding any values into this sheet for beta testing, and if I did I imagine I’d have entered random amounts, but at a glance these look like accurate 1 st level starting values. So where did they come from? And what would I do if I rose to 2 nd level Thief? In any case it looks like those values aren’t being read because the Total fields are still 0%. >>> I just added defaults to match the thief function table. These are all manual fields at this point.  Adjust any/all as needed.  2nd level thief, just adjust numbers. >>> Honestly I’m afraid that rolling the latest beta in may wreck my two games. The current live version is complex enough. If you roll the beta in and we can’t figure it out, then what do we do? If I go to the main page and change what character sheet I’m using (assuming there’s another 1e choice out there at this point), I will lose everyone’s existing characters, with no way to save that data, won’t I? Maybe you could make the current beta into a brand-new sheet choice that people can opt into, instead of as a forced change that they might not end up wanting? >>> I've used all the same attributes as the current version and have simply added additional attributes.  I've only auto-calculated new attributes.  I've been very careful not to molest existing attribute values.  I would not release an update that could wipe out existing characters.  This is why a test game is very important when updating an existing sheet. >>> We really just need blank fields to fill in. Detailed fields are nice as long as I can use them. Drop-downs and etc are nice. But I’m very much afraid that the automation, buttons for rolling, and auto-calcs are going to be problematic. We can ignore buttons for rolling if they seem off, but if we can’t get the auto-calcs to work as intended, and we can’t freely edit the results manually, then we’re going to be in trouble. Thanks again, Vince. I am still listening and I am open to making changes.