Ralts said: Included is a screenshot, but I haven't seen my players use it yet (I just switched to your newer sheet last night after the game) Thank you for the screen shot. My guess; this is an existing character from the current sheet? There is migration code that tries ensure a smooth transition to the Revised sheet. For various reasons, it's possible that that one or more of the attack macros were not updated. I believe this may be the case here because I am not seeing the Damage buttons included with the attack...
I would try the 'Reset Weapons' option from the sheet's settings page and see if that corrects the issue. This just resets the attack's macro to the sheet default.
Later determined this was due to the Chat Timestamps option(vtt sidebar|settings). If timestamps are turned off, the to-hit table would get placed to high in chat. I've updated the code (3/26) so that it shouldn't matter how Timestamps are set.
Please let me know if resetting works for you. Thanks
If I use it to make a Goblin, do I have to make a different goblin sheet
for each goblin in the encounter/dungeon, because right now if I adjust
the HP it adjusts it on the "master sheet". This isn't sheet-specefic it's how roll20's tokens and sheets work. You'll want to set these type's of "un-named" monsters as mooks/minions. Instructions/Info here: Linking Tokens to Journals and a Youtube video tutorial. brief overview; basically you set one sheet up as a "template" for that monster. Ensure that the token image and settings are linked appropriately (hitpoints, armorclass, movement_normal, or whatever...) for your template monster. Save your changes. Once you know that everything is set appropriately and that you can drag/drop that monster from the sidebar and everything on the token is linked and working as expected, you can then make a copy(right-click option) of the token you dragged to the vtt and paste a new copy back to the vtt. Adjust that token's settings and "un-link" hitpoints from the status bar (choose "none" from the dropdown selector). Now you can copy and paste your mook/minion token as much as you want. Rolls and attribute data will still come from the "template monster", but hitpoints will only come from that token. I know, these are basic questions, and I hope I'm not bothering you or taking up too much of your time. I also know I've got a LOT of questions, some from my players. (Some want the "roll damage" buttons, others want the "here's your damage!" already shown, and it's just a PITA to remember who wanted what and fixing it up for the updated sheet.) No worries. Ask away. The revised sheet requires that you roll damage after the attack results. This can be done from chat directly by clicking one of the included damage buttons, from the sheet's attack damage buttons, or from by using a drag/drop button from the macrobar, or custom macro. I may be able to come up with a sheet option to auto-roll all damage. I'll look into that. Another question: I've looked all over the magic section of the sheet, but can't find an area for damage. I know I'll get asked and I can't find somewhere to put it in. Am I missing it? Couple ideas for magic items that are attack-based an/or cause damage; 1. create an attack for the item 2. use the item as a spell or special ability 3. add an inline roll/macro in the item description and "roll" the item when it's used. ie 'Fire Damage:[[3d6]]' PS: They all LOVE your new updated version That's what I love to hear. ;-)