Greetings! This week we pushed code with the following changes: Character Sheets: D&D 5e by Roll20 Great Weapon Master, Rage, and Sharpshooter no longer do double damage on critical hits. NPCs and monsters from the compendium should have their vision and night vision set for both Legacy Dynamic Lighting and Updated Dynamic Lighting. Spell cards are now output to the chat when casting attack spells as well as non-attack spells. Pathfinder 2e by Roll20 NPC and PC traits/short description fields added Items in inventory can be rearranged when unlocked. Pathfinder 1e by Roll20 NPCs and monsters from the compendium should have their vision and night vision set for Updated Dynamic Lighting. Call of Cthulhu 7e by Roll20 Luck value added to the sheet The game settings page now has some options for defaults when using the Call of Cthulhu sheet. Skill rolls now correctly pass/fail based on the skill value (whether it is above or below 50.) Check it Out Through our Tiltify campaign, we’ve partnered with Code2040 to aid in their mission against racial disparity in the tech industry. We’re matching donations up to $50,000, and we’re in it for the long haul—we’re going to keep the campaign going until we reach that goal. Learn more here! Now on the Roll20 Blog: A first look at Good Strong Hands . Check it out! Get ready for the Community Roundtable! We'll answer your burning, chill, and lukewarm questions on Wednesday, September 30 on Twitch . Catch up on our previous Roundtables over on YouTube . Looking for previous release notes? Read the full list on the Roll20 Help Center , or check out the most recent note here .