
I've set up macros to play sound effects with weapon attacks through Roll20AM. Everything works perfectly when playing as GM -- the track (let's call it Track_01 ) plays through and automatically stops at the end of its runtime. When a track is played as a player, however, it does not automatically stop when the track finishes; in the roll20AM tracks chat menu, Track_01 remains green (and it also remains stuck in the "Now Playing" box on the Jukebox tab). If Track_01 is triggered a second time, it does not play (presumably because the track is still in the "play" state). If a different track ( Track_02 ) is triggered, it plays both Track_01 and Track_02 simultaneously, and both remain green and stuck in "Now Playing". The same text command is being issued in both cases (GM versus player), but for some reason if the GM issues the command the track auto-stops, but if a player does the track does not auto-stop. Any suggestions? Is there some setting I need to tweak in order to get player tracks to stop on their own when the track finishes playing?