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Roll20AM -- GM-triggered tracks auto-stop when complete, player-triggered tracks do not

I've set up macros to play sound effects with weapon attacks through Roll20AM.  Everything works perfectly when playing as GM -- the track (let's call it Track_01 ) plays through and automatically stops at the end of its runtime. When a track is played as a player, however,  it  does not automatically stop when the track finishes;  in the roll20AM tracks chat menu, Track_01 remains green (and it also remains stuck in the "Now Playing" box on the Jukebox tab).  If Track_01 is triggered a second time, it does not play (presumably because the track is still in the "play" state).  If a different track ( Track_02 )  is triggered, it plays  both Track_01  and Track_02  simultaneously, and both remain green and stuck in "Now Playing". The same text command is being issued in both cases (GM versus player), but for some reason if the GM issues the command the track auto-stops, but if a player does the track does not auto-stop.  Any suggestions?  Is there some setting I need to tweak in order to get player tracks to stop on their own when the track finishes playing?
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Victor B.
Pro
Sheet Author
API Scripter
Check security (the padlock icon) and make sure your tracks/playlist are open to players.  
They are indeed confirmed unlocked.  The players can start playing them normally;  there are no issues with triggering the tracks to play.  The problem is that when players play them, they don't auto-stop on completion (they do auto-stop when the GM plays the track).
Coming in with a little more information in the hope that it may trigger some kind of understanding of what is going on with the audio in my game and how to correct it. I disabled !Roll20AM and re-enabled it, then cleared out all the tracks (for this test, only two) and re-imported them.  I then re-unlocked the tracks for player access, gave players full access control through the Config menu, and quit and re-joined as a player. As a player, I can access the !Roll20 Config and Tracks menus, which appear fine.  When opening the Track menu, the tracks appear to be unlocked and can be played.  However, when a track is played, the SFX plays as it should but it does not stop at the end.  The track remains in the green 'play' state unless I manually hit the stop button: If I click play on the second track, *both* tracks then play simultaneously, and both then remain in the green 'play' state unless I manually hit stop: If I click over to the Jukebox tab, I can see that both tracks are still lodged in the "Now Playing" queue: If I hit the stop button on the Tracks menu for one of the tracks, it stops (and turns red), but the green track loops back to the beginning, plays the track content again, and stays green. I invested in a Pro account specifically so I could add SFX and VFX to my games, and everything works perfectly fine when I test as a GM, but I'm deeply frustrated that I can't get either the SFX (issue detailed in this thread) OR the VFX (issue detailed here ) to work for the players.  Any help you can offer would be appreciated.
1602941990

Edited 1602942136
Victor B.
Pro
Sheet Author
API Scripter
From what I'm seeing, you have those tracks set to continuous play, meaning they will keep playing.  Hold your mouse over the circular arrow icon.  That's continuous.  You want to set them to single play.  Simply click on that circular arrow icon and it will change to single play
Hi Victor -- thanks for the quick response! The hover-over tooltop calls the circular arrow out as singular play: ...and that is consistent with how the tracks respond when played as the GM (it plays the track once and then auto-stops, turning the track red and removing it from the Jukebox). Clicking on the play mode icon changes it to two arrows, which the tooltip calls out as loop mode: ...and this is also consistent with how the track plays when I play it as a GM (it plays the track continuously until I manually stop it). Interestingly, both the single play and loop play show identical behavior when played by a player;  they play the track only one time, leaving it green and apparently in 'play' mode, but not looping it for multiple playthroughs either.
1602978839
Victor B.
Pro
Sheet Author
API Scripter
Sounds like you've uncovered an issue with non gm activity and security.  I'll check it out.