By the way we found we had to make some house rules to make Qin work better as a tactical game on a VTT map.
The document is here:
<a href="https://docs.google.com/document/d/1SDW8GoJ3nVpi8YRcSWueLr3u3c8srezZuC8sgNySyMY/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1SDW8GoJ3nVpi8YRcSWueLr3u3c8srezZuC8sgNySyMY/edit?usp=sharing</a> The character sheet has been improved and is being improved more by another person right now. I have run Qin this year on Roll20 and can share my experiences..