I'm having both of these issues. A week ago, the night vision was working ok. Now, all of the PCs can see based on just one of the PCs having night vision. I'm checking it with CTRL-L. If the one player with night vision is there, all the PCs can see the same radius as the PC with night vision. Same issue with the doors, though this has been present since we've started the campaign. If I move the line I create in the dynamic lightning layer representing a door somewhere else, it acts as if it's still there. If I delete the line entirely, it seems to work ok so that has been my work-around. This is not a big deal, I don't mind using this work-around, but the night vision issue is pretty annoying.