You can make huge complex maps , and watch as the player with the ten year old laptop takes three minutes to move his token . A large map has problems within the environs of Roll 20, better to give them a reference resource and chop out scenes to be played out in detail. "you walk across the city and have these minor encounters." covers the trekking aspect better than taking the time and effort to run through every last alley. The axiom it is not how big it is, but what you can do with it that matters applies in Roll 20. I have done some large scenarios and the effort to build them and run them overshadows the gaming. A high degree of detail in two or three scenes will give the players more enjoyment than stopping to talk to every hot dog vendor in Central Park. The film version of the Greater New York City Telephone Directory will never win best picture.