A battle ensues in Weeders Tavern, with Trolls, Goblin mages and gnolls. You defeat them, but it is obvious that the Boromar safehouse is no longer that safe. You find a note in the pocket of one of the goblins. Delgo, Ilyra and Saiden all leave the tavern and ask you to meet them at the house Orien enclave the following morning. You make your way to Sundry's store where you rest and recuperate. The next day you make your way to house Orien to find many halflings and other Boromar associates streaming in the doors. There is a teleportation circle open and Saiden and Delgo are ushering people into the circle. You join them and find yourself in a huge hall filled with halflings preparing for battle. You join the preparations, gathering gear to build battering rams, training the untrained fighters and sneaking into the city to call in old favours. You manage to find rough directions to Cavallah's lair through the sewers deep below the city. Looking at the known maps you are able to see that there is one main way into the area, through a locked gate. Then there are looping tunnels and multiple paths that can be taken. When everyone is ready you make your way down. Immediately you are set upon by Daask enforcers. Saiden leads the attack, but gets you to take Delgo and 20 halflings to try and take the main gate while they keep the fight away from you. You find yourself at a large portcullis, heavily defended. During a hard battle in which you lose many of your troops you manage to break through the gates, opening the way for the halfling invasion. You then try and take a reasonably direct route to Cavallah's lair but have many battles along the way. You see signs of other fights as you go as the rest of the invasion force crosses across tunnels and links. Eventually you come to an ancient temple deep in the sewers, obviously dedicated to the Dark Six. The doors are not locked, so you open them and enter. Cavallah is there, waiting for you, along with a number of flunkies and underlings. She congratulates you on your skill and tells you the sisters have been watching your progress. She offers you a fortune to change sides, but you give her little opportunity to talk and attack her. She is taken by surprise and takes a lot of damage before pulling out a wand of fear and ensorcelling many of you before flying out of range. She then opens a portal and disappears. Sylviel has a trace on her by this time and is able to detect that she is just in a nearby room. She rushes through the door as Cavallah flys down a deep pit. You are able to follow her and kill her in a long tunnel that leads to a farmhouse outside of the city. You find a lot of treasure and interesting items in the lair which Saiden stays behind to ennumerate. By the time you come out to the surface, the city is buzzing with the stories of the defeat of Daask, as well as fear of the kings troops that have just arrived at the city to try and restore peace. They are too late, you have already defeated the enemy. What was in the lair: Cavallah had a wand of fear, 2 potions of healing, 3 diamonds worth 500 gp each, 200 gp, and Sora Katra’s hag eye. Cavallah’s personal study contains pond of unrealized truth. The pond amplifies the power of any divination spell used upon it. It is fixed to the ground and cannot be removed from this chamber easily. A library with many dark arcane and divine writings (mostly in giant) A hidden chamber contains scores of wooden crates full of gold coins. There are three marble statues of elven knights, leather pouches with hundreds of precious stones such as diamonds, emeralds, and sapphires. Pieces of jewelry scattered across the floor as if they were nothing important. The combined value of the holdings in this room is 160,000 gold coins - enough to get Boromar back on it's feet and then some. Over the next while Boromar are able to restore their position in the city as the most powerful crime factory, thanks in no small part to Ilrya becoming Mayor and two other Boromar operatives being voted in as councillors.