Hi, as the post states, I was the GM for a tight-nit party of 4. The goal was to teach new players 5e and roleplaying games, but grew to a year long campaign. Two players got tired of 5e so we are looking to backfill those players for the party. This time, I'm going to pull straight from a module I bought - Tales of The Old Margreve. Here's the rundown: The party:  Currently my wife and best friend. We're nice, don't curse much, and generally try to play NG characters. The vibe before was focused on RP, buying property, and downtime sessions in a city to explore the idea of roleplaying games. This new party would try to focus more on combat adventuring than just Sims 5e.  My DMing Style:  I'm pretty vanilla and mostly play from the PHB's set of races. It makes for easy to remember ground rules. Homebrew is allowed if discussed because I try to make semi-believable worlds that function. Generally the homebrew that I add is lore enhancing, especially for the neglected parts of DnD like professions, factions, and immersive content. For lasting parties, I love that stuff and think it's cool to have players be a part of the world they're in.  Scheduling We usually play Monday evenings after work. The hours are loose, generally log in around 6-7pm and play for 3-4hrs.  Interested?  If this sounds like something you'd be comfortable with, PM me or reply below who your last character was, how long you've been playing DnD, and your worst DnD experience.