OK, so I have not advertised too many campaigns of my own, but I have two that have given me fairly similar results.     Lots of folks want to play     Many will sign up    Many will never log in (launch game)     If you don't launch the game the DM cannot assign token/characters to you     If you do sign up, be willing to communicate and share some basic information     Scheduling is a multi-part negociation     Usually this is set by the DM (hey, they have to be there)    If there is a schedule:     Please communicate if you can't make it    Please try to work out when you can    Please show up on time      Sessions     Show up early to work out voice/video issues    be prepared     know you character    Log in before the session and set up macros, etc     be ready to chat and have fun      Setting up campaigns     read all the notes on how to tweak and position maps    I have found that creating a character for each type of creature allows me to easily set multiple attributes and macros that are easy to find, have flavor and lets me quickly update token information when I have different tokens for the same type of creature.    don't worry about having everything ready, just 1-2 things more than you think you will get through in a session.    Ok, now we can discuss the above or add your own. 
 
				
			 
 
 
 
 
 
 
 
 
