That thread is in the Pro forum, which is only available to Pro members. Here is David's post of Oosh's macros: Try this one (credit to Oosh): @{selected|wtype}&{template:simple}
@{selected|rtype}?{Saving Throw|Strength,
+@{selected|Strength_save_bonus}@{selected|pbd_safe}[STR
SAVE]]]}} {{rname=Strength Save}&#125
{{mod=@{selected|Strength_save_bonus}}}
{{r1=[[@{selected|d20}+@{selected|Strength_save_bonus}@{selected|pbd_safe}[STR
SAVE]]]|Dexterity,
+@{selected|Dexterity_save_bonus}@{selected|pbd_safe}[DEX
SAVE]]]}} {{rname=Dexterity Save}&#125
{{mod=@{selected|Dexterity_save_bonus}}}
{{r1=[[@{selected|d20}+@{selected|Dexterity_save_bonus}@{selected|pbd_safe}[DEX
SAVE]]]|Constitution,
+@{selected|Constitution_save_bonus}@{selected|pbd_safe}[CON
SAVE]]]}} {{rname=Constitution Save}&#125
{{mod=@{selected|Constitution_save_bonus}}}
{{r1=[[@{selected|d20}+@{selected|Constitution_save_bonus}@{selected|pbd_safe}[CON
SAVE]]]|Intelligence,
+@{selected|Intelligence_save_bonus}@{selected|pbd_safe}[INT
SAVE]]]}} {{rname=Intelligence Save}&#125
{{mod=@{selected|Intelligence_save_bonus}}}
{{r1=[[@{selected|d20}+@{selected|Intelligence_save_bonus}@{selected|pbd_safe}[INT
SAVE]]]|Wisdom, +@{selected|Wisdom_save_bonus}@{selected|pbd_safe}[WIS
SAVE]]]}} {{rname=Wisdom Save}&#125
{{mod=@{selected|Wisdom_save_bonus}}}
{{r1=[[@{selected|d20}+@{selected|Wisdom_save_bonus}@{selected|pbd_safe}[WIS
SAVE]]]|Charisma,
+@{selected|Charisma_save_bonus}@{selected|pbd_safe}[CHA
SAVE]]]}} {{rname=Charisma Save}&#125
{{mod=@{selected|Charisma_save_bonus}}}
{{r1=[[@{selected|d20}+@{selected|Charisma_save_bonus}@{selected|pbd_safe}[CHA
SAVE]]]}}} {{global=@{selected|global_save_mod}}}
@{selected|charname_output} While you're at it, here a similar Skills and base ability checks query macro @{selected|wtype}&{template:simple}
@{selected|rtype}?{Ability|Acrobatics,
+@{selected|Acrobatics_bonus}@{selected|pbd_safe}[Acrobatics]]]}}
{{rname=Acrobatics}}
{{mod=@{selected|Acrobatics_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Acrobatics_bonus}@{selected|pbd_safe}[Acrobatics]]]|Animal
Handling,
+@{selected|Animal_Handling_bonus}@{selected|pbd_safe}[Animal]]]}}
{{rname=Animal Handling}}
{{mod=@{selected|Animal_Handling_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Animal_Handling_bonus}@{selected|pbd_safe}[Animal]]]|Arcana,
+@{selected|Arcana_bonus}@{selected|pbd_safe}[Arcana]]]}}
{{rname=Arcana}}
{{mod=@{selected|Arcana_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Arcana_bonus}@{selected|pbd_safe}[Arcana]]]|Athletics,
+@{selected|Athletics_bonus}@{selected|pbd_safe}[Athletics]]]}}
{{rname=Athletics}}
{{mod=@{selected|Athletics_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Athletics_bonus}@{selected|pbd_safe}[Athletics]]]|Deception,
+@{selected|Deception_bonus}@{selected|pbd_safe}[Deception]]]}}
{{rname=Deception}}
{{mod=@{selected|Deception_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Deception_bonus}@{selected|pbd_safe}[Deception]]]|History,
+@{selected|History_bonus}@{selected|pbd_safe}[History]]]}}
{{rname=History}}
{{mod=@{selected|History_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|History_bonus}@{selected|pbd_safe}[History]]]|Insight,
+@{selected|Insight_bonus}@{selected|pbd_safe}[Insight]]]}}
{{rname=Insight}}
{{mod=@{selected|Insight_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Insight_bonus}@{selected|pbd_safe}[Insight]]]|Intimidation,
+@{selected|Intimidation_bonus}@{selected|pbd_safe}[Intimidation]]]}}
{{rname=Intimidation}}
{{mod=@{selected|Intimidation_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Intimidation_bonus}@{selected|pbd_safe}[Intimidation]]]|Investigation,
+@{selected|Investigation_bonus}@{selected|pbd_safe}[Investigation]]]}}
{{rname=Investigation}}
{{mod=@{selected|Investigation_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Investigation_bonus}@{selected|pbd_safe}[Investigation]]]|Medicine,
+@{selected|Medicine_bonus}@{selected|pbd_safe}[Medicine]]]}}
{{rname=Medicine}}
{{mod=@{selected|Medicine_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Medicine_bonus}@{selected|pbd_safe}[Medicine]]]|Nature,
+@{selected|Nature_bonus}@{selected|pbd_safe}[Nature]]]}}
{{rname=Nature}}
{{mod=@{selected|Nature_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Nature_bonus}@{selected|pbd_safe}[Nature]]]|Perception,
+@{selected|Perception_bonus}@{selected|pbd_safe}[Perception]]]}}
{{rname=Perception}}
{{mod=@{selected|Perception_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Perception_bonus}@{selected|pbd_safe}[Perception]]]|Performance,
+@{selected|Performance_bonus}@{selected|pbd_safe}[Performance]]]}}
{{rname=Performance}}
{{mod=@{selected|Performance_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Performance_bonus}@{selected|pbd_safe}[Performance]]]|Persuasion,
+@{selected|Persuasion_bonus}@{selected|pbd_safe}[Persuasion]]]}}
{{rname=Persuasion}}
{{mod=@{selected|Persuasion_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Persuasion_bonus}@{selected|pbd_safe}[Persuasion]]]|Religion,
+@{selected|Religion_bonus}@{selected|pbd_safe}[Religion]]]}}
{{rname=Religion}}
{{mod=@{selected|Religion_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Religion_bonus}@{selected|pbd_safe}[Religion]]]|Sleight Of
Hand,
+@{selected|Sleight_Of_Hand_bonus}@{selected|pbd_safe}[Sleight]]]}}
{{rname=Sleight Of Hand}}
{{mod=@{selected|Sleight_Of_Hand_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Sleight_Of_Hand_bonus}@{selected|pbd_safe}[Sleight]]]|Stealth,
+@{selected|Stealth_bonus}@{selected|pbd_safe}[Stealth]]]}}
{{rname=Stealth}}
{{mod=@{selected|Stealth_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Stealth_bonus}@{selected|pbd_safe}[Stealth]]]|Survival,
+@{selected|Survival_bonus}@{selected|pbd_safe}[Survival]]]}}
{{rname=Survival}}
{{mod=@{selected|Survival_bonus}}} {{r1=[[
@{selected|d20} +
@{selected|Survival_bonus}@{selected|pbd_safe}[Survival]]]|Strength,
+@{selected|Strength_mod}@{selected|jack_attr}[STR]]]}}
{{rname=Strength}}
{{mod=@{selected|Strength_mod}@{selected|jack_bonus}}}
{{r1=[[ @{selected|d20} +
@{selected|Strength_mod}@{selected|jack_attr}[STR]]]|Dexterity,
+@{selected|Dexterity_mod}@{selected|jack_attr}[DEX]]]}}
{{rname=Dexterity}}
{{mod=@{selected|Dexterity_mod}@{selected|jack_bonus}}}
{{r1=[[ @{selected|d20} +
@{selected|Dexterity_mod}@{selected|jack_attr}[DEX]]]|Constitution,
+@{selected|Constitution_mod}@{selected|jack_attr}[CON]]]}}
{{rname=Constitution}}
{{mod=@{selected|Constitution_mod}@{selected|jack_bonus}}}
{{r1=[[ @{selected|d20} +
@{selected|Constitution_mod}@{selected|jack_attr}[CON]]]|Intelligence,
+@{selected|Intelligence_mod}@{selected|jack_attr}[INT]]]}}
{{rname=Intelligence}}
{{mod=@{selected|Intelligence_mod}@{selected|jack_bonus}}}
{{r1=[[ @{selected|d20} +
@{selected|Intelligence_mod}@{selected|jack_attr}[INT]]]|Wisdom,
+@{selected|Wisdom_mod}@{selected|jack_attr}[WIS]]]}}
{{rname=Wisdom}}
{{mod=@{selected|Wisdom_mod}@{selected|jack_bonus}}}
{{r1=[[ @{selected|d20} +
@{selected|Wisdom_mod}@{selected|jack_attr}[WIS]]]|Charisma,
+@{selected|Charisma_mod}@{selected|jack_attr}[CHA]]]}}
{{rname=Charisma}}
{{mod=@{selected|Charisma_mod}@{selected|jack_bonus}}}
{{r1=[[ @{selected|d20} +
@{selected|Charisma_mod}@{selected|jack_attr}[CHA]]]}}}
{{global=@{selected|global_skill_mod}}} @{selected|charname_output}