Clothing, 35 silver, 20 electrum, 20 gold coin pieces and a large pearl worth 100 gold pieces, (great for use in casting the Identify spell!) Bone scroll tube (unopened) Jeweled ring box (25 gp) with ring band with runes inside Javelins (9), Great Club, Great Axe (7) 750 copper pieces, 180 silver pieces, 62 electrum pieces, 30 gold pieces and 3 vials of perfume (10 gp each) Short swords (6) and Short bows (6) with quivers of 20 arrows each. Scimitars (5) and shields (5) with Cragmaw emblems upon them and Short bows (5) with quivers of 20 arrows each. Two pieces of parchment apparently from a diary One piece of parchment apparently from a diary Wine Casks Adabra gives the party 1 vial of Healing potion Sending Stones Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. Silver Necklace with the holy symbol of Abbathor (Dwarven god of greed), a small jeweled dagger Collected 25 gp for warning Adabra Gwynn at Umbrage Hill about the green and white dragons Collected 50 gp for warning dwarven prospectors at Abbathor Temple site about the dragons Pole of Collapsing Wondrous item, common While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however the rod will elongate only as far as the surrounding space allows. Clockwork Amulet Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die (plus add on any modifiers). Once used, this property can’t be used again until the next dawn. Hat of Wizardry Wand of Pyrotechnics (sold to Harbin Wester for 50 gp) In 5 coin pouches on Hobgoblins: 8 gp, 7 sp, 18 cp, 7 ep for each adventurer Tarnished Silver Candelabrum: 25 gp Small leather packet with fine dust inside. A magical wooden staff A magical cloak A 30 lbs wooden chest with tiny clawed feet (the lock radiates magic) A fancy cast iron tub with clawed feet (72” long, weighs 445 lbs!) Opalescent conch Octopus hide armor / regular hide armor and clawed gauntlets Potion of Water Breathing (Used by Xar’Tharkas’s Time Echo) Star-Crossed Lover: Great sword Sea Urchin: 9-inch tall blue quartz mermaid statuette Vainglory: a cloak and a leg bone Orca: a wand that appears to make bird calls Spellbook: Blur, Charm Person, Comprehend Language, Hold person, Mage Armor, Sleep and Spider Climb. Great sword (other than knowledge that it was likely forged in Gauntlgrym, no new knowledge of what it can to as of yet) Magical cloak of many fashions now identified as to what it can do. Magical Rod: stays rigidly aloft in mid-air when button is pressed. King Grol: hide armor, shield, Morningstar, javelin Vyerith: scale mail, short sword, hand crossbow, quiver of bolts 200 silver coins 160 electrum coins 3 vials Gundren’s map to Wave Echo Cave Leather armor & shields (9; goblin sized), scimitar (9), short bows (9), Chain mail & Shield (6; hobgoblin sized), long sword (6), long bow (6; quivers with arrows) The chalice (150 gp), knife,(60 gp), censer (120 gp) Large wooden club Magical boots of striding (adds 10 ft to movement) Green Brazier + Mormesk: 3 Diamonds(100gp each), 1,100 cp, 160 sp, 50 ep, to be split among party afterwards. Map (Which will lead to another place in another module) Lightbringer: +1 Mace: The head of the mace is shaped like a sunburst (symbol of Lathander, the god of dawn), and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. Dragonguard: +1 breastplate: Has a gold dragon motif worked into its design. Currently unknown whom it was created for, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.