The Aaron said: Steam and FG are a false comparison. In both cases, they are selling you software that you download, install, and run on local resources. After the point of sale, they have no costs associated with your purchase (beyond fractions of a penny, if that much, should you happen to download the software again). Roll20 has real costs associated with each user, both active and inactive, which don't change based on geographic location. They pay for infrastructure to host the games. They pay for storage of assets and game data. They pay for bandwidth transferring those assets to each connected player for each session. They pay for hosting and streaming music. They pay for audio and video servers. And they already give all of that away for free to millions of free accounts. All of those accounts are subsidized by Plus and Pro Subscriptions, which also pay for features which have larger real costs, which in turn those accounts have access to, as well as features that encourage subscribers, which continues to subsidize those free accounts. A better comparison would be Google Docs. It's a similar sort of infrastructure, and it's free (to a point) to anyone that wants the make an account. Roll20 is like a Google Docs for playing RPGs. However, Google Docs is not Google's only product. Their full suite brought in 162 billion dollars in 2019. They're also a major employer, with over 100,000 employees, so they can afford to give Google Docs away to everyone, especially since they sell it as a private package to large companies. Unfortunately, there isn't really a market that I know of for Roll20's software to be licensed to big corporations for big money, so it must be paid for by the subscriber model. If you want to make an argument for country-based pricing, which I'm completely in favor of , that's situation you need to find a solution for. Kind of. My point is not related to subscription (at least from my end) but for content, that is why I relate it to Steam or FG. I think that if Fantasy Grounds can sell Paizo content with different prices according to country, shouldn't be so hard for roll 20, specially as several people will buy (although cheaper) content that won't buy if it's that expensive.