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Regional Pricing

Great idea, 100% agree
1606585852
Ada L.
Marketplace Creator
Sheet Author
API Scripter
Would someone using a VPN be able to pretend that they're from another region and get the lower prices?
I am in the USA and so this should not interest me but one of my players is homeless, plays from a computer in a library, and cannot afford anything. There are have folks everywhere that are at an economic disadvantage. Just something to consider.
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Edited 1606590268
Dsurion
Pro
Marketplace Creator
The problem with regional pricing in this case is that it involves a lot of things (like Aaron pointed out), would that be only for big publishers like Wizard of the Coast and/or Roll20 subscriptions? would that be for everything including marketplace creators? would each seller be allowed to set a price for each region or would that be automatic? In the case of Argentina, would that disallow the use of paypal? (since for some reason or law, every site with regional prices here doesn't allow the use that, things like Battle.net and Steam) On a side note, remember that for Argentina even if the prices are in Pesos you are still paying in USD, which means a 60-65% extra taxes to the shown price (this happens in Steam for example, the games are still cheaper than in other places tho)
Totally agree, the cost including taxes might be higher than my monthly wage!
Dsurion said: The problem with regional pricing in this case is that it involves a lot of things (like Aaron pointed out), would that be only for big publishers like Wizard of the Coast and/or Roll20 subscriptions? would that be for everything including marketplace creators? would each seller be allowed to set a price for each region or would that be automatic? In the case of Argentina, would that disallow the use of paypal? (since for some reason or law, every site with regional prices here doesn't allow the use that, things like Battle.net and Steam) On a side note, remember that for Argentina even if the prices are in Pesos you are still paying in USD, which means a 60-65% extra taxes to the shown price (this happens in Steam for example, the games are still cheaper than in other places tho) Correct, we apply 60% taxes over price (doesn't matter the currency) on any product, service or subscription that is international. That is why a 40U$S is 10% of an average salary. As far as I understand, prices are set up by the creator/owner. So the question will be: Do you as owner allow products to be sold cheaper? As for the procedure (who sells what at what price) I don't know. But for us who live in Latin America is as easy as buying content or not. 
Agree!!
Totally agree! Also not to get into the bashing train but those 100mb of "free" storage are getting itty bitty small these days :p If the prices where a little better for our region I would gladly pay a pro subscription <3
That would be awesome! Great idea indeed... US prices are unnafordable for us
Yes!! This would be really nice to have, a more accessible price for the subscriptions would truly make a lot of us get that sweet deal of the pro's. 
Agree
Agree!!!
I agree
I agree.
Agree!
Yes. PLEASE! 100% AGREED AND VERY NEEDED.
I agree with the adaptation of prices depending on the country of residence and that way it would have a greater scope
I was aiming more to content than subscription. At least for what I saw on Fria Ligan (Alien RPG developer) DLC prices are set on an agreement between both Roll20 and the company. So I think that it would benefit both to have people that buy content at a local price that not at all. Even more, it could to people (or a bunch of people) paying for a subscription so you can play the game you want with a lot of improvements. I think there is nothing to loose and a lot to win. 
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
How would you handle smaller content creators? If a creator makes $3.49 on a $5 pack, that could reduce to very little if the end price were to be variable. Many creators are already living on shoestring budgets. Taking a 50% or more hit in sale profits could hurt them.
But as a creator, would you prefer U$S1 dollar profit or not at all? Bear in mind that we are not buying anything from LATAM as prices are 10 times higher to us than other countries (my posts are not showing XD)
Hi everyone! Pricing based on location is something that is on our radar but is not on our roadmap at this time. We have a lot of work necessary (from our development team and our finance team, and from a creator coordination standpoint) to get us to that point. We appreciate the fact that you brought this up and we love to see how much attention it has gotten from the community. I encourage you to keep bringing your suggestions to the forums; these conversations really help us in evaluating the need so we can direct appropriate resources to improving world wide accessibility.
keithcurtis said: How would you handle smaller content creators? If a creator makes $3.49 on a $5 pack, that could reduce to very little if the end price were to be variable. Many creators are already living on shoestring budgets. Taking a 50% or more hit in sale profits could hurt them. Don't forget taxes, at best they are making $2.72, if they live in certain parts of the U.S. it gets even worse. With a VPN U.S. customers could take advantage of this. I know for a fact that none of the artists creating product are making big money on Roll-20. Where else can you get 20-50 pieces of art for $5.00? Publishers could perhaps afford this, but if they are not also publishing a very popular card game, they are just getting by.
1606997646
Wordforger
Plus
Marketplace Creator
al e. said: keithcurtis said: How would you handle smaller content creators? If a creator makes $3.49 on a $5 pack, that could reduce to very little if the end price were to be variable. Many creators are already living on shoestring budgets. Taking a 50% or more hit in sale profits could hurt them. Don't forget taxes, at best they are making $2.72, if they live in certain parts of the U.S. it gets even worse. With a VPN U.S. customers could take advantage of this. I know for a fact that none of the artists creating product are making big money on Roll-20. Where else can you get 20-50 pieces of art for $5.00? Publishers could perhaps afford this, but if they are not also publishing a very popular card game, they are just getting by. Exactly.  Many of us also happen to live in the U.S. where prices of things are more expensive as it is.  We have a right to try to make a living off our creations.  This is hours upon hours of work that we're making pennies on per sale in most cases if you consider the amount of work that had to go into it.  If we make a lot of sales, it adds up, sure, but we still have to consider that when making these decisions.  No one has a right to free or cheap art.  No one will die if they cannot afford to buy the latest campaign module.  However, there is plenty of free art out there if someone wants to hunt for it.  The fact that Roll20 starts with all manner of free assets to begin with is what makes it worth using.
That is why is Regional. It depends on where you live what is charged. As explained above. For us 5 dollars a month is a bit more than a netflix subscription. The big difference is with content from publishers like Paizo, Fria Ligan, etc,  which sells a book for 40 dollars. Those companies have already fixed prices in other countries (i.e, alien RPG is 6 dollars on Fantasy Grounds (Steam)). For those companies they prefer 6 dollars that not at all, as we cannot afford more than that. It's economics.  Related to VPN it's easy enough for an emarket to know if you are using vpn or not and deny service if you do (and you can even cross reference it with credit card information). I know is a complicated step but is a needed if you want to expand Roll20 and RPGs to growing market countries and stop RPG / PDF piracy. 
Yes! It would make getting Roll20 products in Argentina something feasible.
I agree!
I agree