So I thought I'd try out the new dynamic lighting. Copied my game, just to be safe. Converted it. Loaded a map with dynamic lighting layer alread configured. Dragged on the tokens from the side bar, set their vision to be for the three characters with dark vision has vision, dim light 60 ft. and for the single human with a light spell emits light 20ft, 5 ft dim light. Then the problems started. So CTR+L seemed to indicate everything was fine, but if I logged back in as a player - everything was black. Weird. Becase I should be able to see out to 60 ft. So I go back to being a gm. and re-do the settings again. and that's when I notice that now one of my dark vision tokens can't see anything at all - despite having the exact same settings as the other two dark vision tokens it says "light emitted" 0ft in a greyed out box. All despite dim light being 60ft. I cannot change this. Nothing works. Then I noticed that the shadows from one token were overlapping on another tokens vision. Little hard to describe this but I had them looking at a gate but if I move a token I'd see the pattern of the bars move, but it would overlap the patter of the bars shadows being "cast" from the other token's "dark vision" that wasn't even emitting any light creating a sort of herringbone criss-cross effect. Like I was seeing two characters shadows simultaneously. Which is bonkers. So what on earth am I doing wrong? And since I'd rather like to send my players into the sewers next session on this specially purchased dynamicly lit map I bought on the marketplace, I'd kinda like to get it working but UDL seems totally beyond broken. Which is a pity because I decided to pay for a pro membership becuase of Dynamic lighting and now I come to try and use it I find i can't.