
Avert the cataclysmic return of Tiamat in this adventure for the world’s greatest role-playing game. In an audacious bid for power, the Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to Faerûn. Alongside their dragon allies and the Red Wizards of Thay, they sweep from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together to fight the cult. The heroes must succeed, or Faerûn will succumb to draconic tyranny. In the end, the world will never be the same. Hello! My name is Dr. Acula ( also Eddie, DM or some close variation) I am 23 year old Bisexual male who uses he/him pronouns. I’ve been playing tabletop games and roleplaying games for as long as I can remember. I used to have a love for magic the gathering but that’s waned in the past few years and turned over to my love for DND. My favorite setting is the planescape setting and the game Planescape: Torment holds a special place in my heart. My second favorite setting is the forgotten realms as I love the adventure and exploration as well as the variety the setting can offer from area to area. My main DM style is war gaming, and dungeon delving. I come from crunchy games so I really get into combat the most but that's not to say I don't like role play and world building. I often times include at least one combat per session so if you're that kind of RPG player this is the kind of game for you. I like to have role play be a nice mix of dice rolling and player input and NPC reaction. (you cant just roll to intimidate, you have to tell me how your intimidating them to roll as your method determine advantage/disadvantage and the DC). I also like to include back story NPCs so if you create a family member I can use that to enhance the story by incorporating that NPC into the game so the more you give me the more I can make you feel like a part of the world. Some of my favorite non-DND things include, Weed, Video games (CRPGs, ie baldur's gate, strategy games, Dota 2), Reading, Coffee, Working my job, My Cat, board games (Twilight Imperium, Gloomhaven, Heroscape, Warhammer, Pre-war of the Spark Legacy MTG) and My Girlfriend What to expect from me as a DM: - Easy to use token macros that speed up combat and role play - status trackers to help you keep track of what all the conditions do - easy initiative roller - illustrated spell templates for each official 5e spell - A full compendium allowing for simplified and easy character creation - auto damage application for AOE spells (taking into account for saving throws) - A full slew of music to help add mood and ambiance to help illustrate the horrors that await you in the cold wasteland. - a fully prepared GM who's had hundreds of hours of experience DMing and playing on roll20 - Custom, detailed maps as well as official WOTC maps - dynamic lighting and shadows - out of game consultation. if you have a question about the game outside of our playtime you can send me a message and I will do my best to answer or work with you at my earliest convince - consistent schedule, we will meet every week unless told otherwise (and you willl know in advance ASAP, usually more than 24 hours notice) - I will run the game at 3/5 player participation if less than 3/5 of the players show up i will cancel the game and not charge anyone for that week. - character voices (I'm no Matt Mercer but ill do some voices to help bring NPCs to life) - 3 hour long play sessions (plan ahead and be ready to take notes) Player expectations: I WILL NOT TOLERATE RACISM, HOMOPHOBIA OR RELIGIOUS INTOLERANCE OF ANY KIND IN OUR GAMES. In the event that you do need to miss a session please reach out to me in a message on discord I may just ask you to pay your fee for the week you missed if you wish to stay in the game and you make it a habit of not telling me. - Session zero is free after that each session is 7.50$ due 24 hours after the end of the session via paypal or venmo - Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. - (tentative January 17th, date for session 0) This campaign is expected to be played to completion and may take upwards of two years to complete. By joining, you acknowledge that you will be free during the time posted each week, and that you make your best effort to attend each session and communicate absences to the DM until the completion of the campagin. These adventure will also include the elements from the Princes of the Apocalypse module and will extend play to level 20 at which the players will face Tiamat herself! (this will be an epic length campaign and will last a few years so buckle down and get ready for some heavy character development! lots of villains dragons, treasure and Dungeons!) Session Zero: will be character creation and a meet up. First we will introduce ourselves and go over our DND experience and what other things we do besides TTRPGS to get an idea of who we are playing games with, we are friends and should get to know one another as it makes the game more fun. We will also go over rules that we will be using. We will discuss what flanking, and other optional rules and how we want to generate stats, we all want to use and go over player/DM expectations as well as some role-playing guidelines so that when we get into the meat of the game there's no confusion of frustration around a ruling (I only want you to be frustrated at the dice). Lastly we will make our characters together. I would like the party to all have a cohesive reason to be traveling together, everyone should work together to figure out what makes the five to six of you a group and not just a forced party for the sake of the plot. Character Creation: - a bonus feat to start out level one! - Any official material from wizards of the coast (with some exceptions, no heritages with flying speed at level 1 and no heritages with magic resistance). - Backgrounds May be custom and include Two proficiency of any type and a related ability within reason, you must approve your background with me if you choose to make a custom one as it must fit the setting/s - you Must select one of the five factions for this adventure! ( The Harpers, The Order of the Gauntlet, The Lords Alliance, The Zhentarim, or The Emerald Enclave - you can use variant races (no races with flying speeds or any Yuan-ti or homebrew races, no dragon marks either) - All official feats are allowed (most Unearthed Arcana Feats and player options are as well) - Starting equipment is determined by class. - No Home-brew races or classes, some sub-classes are okay but all home-brew material needs approval first. (only on a case by cases basis, most current unearthed arcana will be allowed) - stats will be generated by rolling 3d6 with a minimum of 67 points total. - anything not listed above will require approval by me first otherwise have fun and feel free to talk to the rest of the party about your PCs and link your backstories. (P.s. I use XP for leveling but I also award it for avoiding combat in clever ways, sometimes more than combat awards. There are also moments in the story that will award xp as well as sidequests that will boost the length of the campaign. P.p.s. Also I have an errata for true strike that makes it scale like damage cantrips and makes it slightly more useable and scales with level.) Variant Rules: - I use Cover Rules. - No flanking bonus. - I use Xanthar's Guide for tool proficiency and usages (makes spending gold on tool training a worth while thing, can be found in the compendium and the journal I recommend reading the tool section from xanthars before making a PC to see what tools can actually do when you're selecting them via backgrounds, sometimes tools are the only way to do something). Communication: All in and out of game communication aside from dice rolls and RP chat will be held on a private discord server we will primarily be using voice for communication so a good headset is mandatory. Copy and paste the application and fill it out bellow to apply. Can't wait to hear from you and get role-playing. 1. Name, age(or age range), perfered pronouns 2. A little bit about you. What are you into besides DND? What do you do for a job or are you a student? 3. What's your DND experience? 4. What's your roll20 DND experience? 5.
What are your expectations for this adventure? Anything you're
expecting to happen, or any encounters you really want to happen over
the course of the campaign? 6. Any questions for the DM?