
I have what may be a somewhat... niche question. Bear with me.
The game system I'm running currently is d6 based -- specifically, most actions (including attacks) have players roll 3d6. The total of the three dice determines Accuracy, but based on equipment, skills, and weapon build (yes, custom weapons) one of the three dice is selected for Damage ("low roll", "mid roll", or "high roll", as it were). This makes it a simple matter to tell if an attack hits or not, but pulling in damage modifiers automatically has thusfar eluded me.
Does anyone know how to set up a macro to look for one specific dice from a multi-dice roll, pull the value for reference on it's own line, and then work with it in terms of adding attributes and such? Thanks in advance for any and all help!