Hey all, I've been trying to come up with a method for generating random treasure more easily, and have worked up a method that uses chat menus and 3 clicks. Click the macro button in the macro bar (or token macro I suppose) Click the CR level you want to generate loot for Click the range indicated by the roll on the CR level table you selected In action you'll see three things displayed in the chat window: Using Stylus makes it look much less chunky, but the same functionality: I'm curious if anyone knows of a non-API way to achieve this in fewer clicks? I'm hobbled by the inability to call a macro as a result of the roll when a CR level is selected, and instead need to present the ranges. Am I missing something? Also, I included the individual dice results for the final treasure display, but the more I look at it I don't see a real reason for it. Am I too close and have looked at it too long? Any thoughts on whether I should just remove them or not? Thanks to everyone for all the support and assistance to get it this far! M