Jordan C. said: Ah, well in the same sentiment, I would classify that as a missing feature instead of a bug - many of the feats (including Skilled, Magic Initiate, Skill Expert, Fighting Initiate, Linguist, etc.) have things that need to be chosen by the player but are not chosen in the Charactermancer. (These can be manually added afterwards, and persist after each new level) For some this may be a bug involving the section screenshotted below, but neither Prodigy nor Elemental Adept have that scenario in their descriptions. Edit: The prerequisite part has no effect on the selection of abilities if they are provided; a Tiefling could take a feat for Dwarves and still choose from a drop down list if it is provided. The charactermancer is supposed imo automate the leveling process to make it quicker and easier. If I was going to have to manually add those things myself why would I use the charactermancer? It does well with most other things, those were just specific examples that I noticed. I knew some of the other feats prompted choices so when those did not that's why I thought it might be a bug. Anthony said: I would classify this as a design choice. It notifies you of the requirements, it's up to you to fulfill them. Note that enforcing it could break a lot of campaigns with optional, home-brew rules. Mine included, so I prefer the notification method rather than an enforcement of the rules. The feats could still be added manually in the case of homebrew rules. IMO charactermancer should be to automate and simplify leveling with RAW... it keeps things simple and if it's RAW then there isn't an issue of "it works like this for this person, but not me"