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need macros

need forge domain macros for level 3 cleric please cant figure it out at all!
1609825726

Edited 1609825760
Oosh
Sheet Author
API Scripter
I feel like this macro really encapsulates the range of abilities a Forge Cleric gains at level 3: /em is still alive. edit - depending on your DM, you could add one or more exclamation marks to the end.
Oosh said: I feel like this macro really encapsulates the range of abilities a Forge Cleric gains at level 3: /em is still alive. edit - depending on your DM, you could add one or more exclamation marks to the end. I don't know what this is
i believe he is saying that a forge clerics abilities boil down to 'cleric refuses to die. death has given up and called it a night. DM stares heartbroken at impact crater with cleric standing in it, knee deep in goop that used to be the rest of the party."
though after looking, that seems a little excessive. what abilities are you having problems with, exactly?
Guiding bolt I was trying to add sound to it along with a animation or something
1610094054
Oosh
Sheet Author
API Scripter
Ah ok, that's a bit more specific. Without API you can't trigger sounds from a macro, unfortunately. Nor can a player add any to the game, so it's a pretty convoluted process if you're not the DM. You can add animated .gifs to your templates, if that's what you're looking for. Just put a link in the description field of the spell: [img](<a href="http://www.imagehost/animation.gif" rel="nofollow">www.imagehost/animation.gif</a>) There's also the built in FX , though personally I found them too unreliable/annoying due to target clicks. Change the $4 to whichever row Guiding Bolt is in in your level 1 spell section, indexed from 0. So the first row is $0: %{selected|repeating_spell-1_$4_spell} /fx breath-fire @{selected|token_id} @{target|token_id}