Ah ok, that's a bit more specific. Without API you can't trigger sounds from a macro, unfortunately. Nor can a player add any to the game, so it's a pretty convoluted process if you're not the DM. You can add animated .gifs to your templates, if that's what you're looking for. Just put a link in the description field of the spell: [img](<a href="http://www.imagehost/animation.gif" rel="nofollow">www.imagehost/animation.gif</a>) There's also the built in FX , though personally I found them too unreliable/annoying due to target clicks. Change the $4 to whichever row Guiding Bolt is in in your level 1 spell section, indexed from 0. So the first row is $0: %{selected|repeating_spell-1_$4_spell} /fx breath-fire @{selected|token_id} @{target|token_id}