Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Alien RPG - Dynamic Lighting Help

Good morning/afternoon, I purchased the starter kit on Roll20 when it was released (I also own them in hardcopy form as well) and today I just upgraded my account in preparation of running my first ever Alien RPG game tomorrow morning (and also first time ever GM'ing, or using Roll20, pretty much first time everything). I went to my game page > Settings > Convert Lighting but when I go into the game, move a token to one of the maps, assign them to myself, switch over to the player side of things.  All I see is complete darkness, no elimination, or anything else that indicates that its properly activated. The game itself states that it comes with Full floor plans for the scenario, featuring Dynamic Lighting (plus/pro feature). But I don't see the walls that I see need to be added when you customize your own and I don't see any lights on the map either. I also created my own tokens for all the players which shows their character portraits and their character names so everyone remembers who is who so I'm also not sure to what I should turn on for them as I look at the premade tokens for the game none of them seem to have anything assigned to them as well when you place them onto the maps as well. 
1610220105

Edited 1610220212
David M.
Pro
API Scripter
Have you ensured that the tokens have been set to "have sight" (or whatever it is called in UDL - "Vision", maybe?). Also, if the tokens do not have darkvision, then they will need a light source to be able to see. Walls can be added from the Dynamic Lighting layer, accessed from the left vertical toolbar or by pressing "," if shortcuts are enabled.  I still use Legacy, btw, due to the ongoing litany of bugs that remain in UDL. YMMV
Hi David, So I just checked and I've now turned on Vison for a character I'm testing things with. I also finally found the option to view the Dynamic Lighting walls/doors? that were created by the team for this and all seem to be in place. When I switch over to view as a player.  I can now see the token and move it around (while assigned to me) BUT, I don't see anything else.  The map is completely black to what it should look like.  I've attached my view as a GM and the view as a player.  If I draw a box like you should be able to to reveal spots on the map, a box appears lighter than the pitch black shown but it doesn't reveal what I wanted to show. Example.  I have the dice on the ship map.  I drew a reveal box around them so all the players can use them when rolling.  When I switch to the players view, there is a light box but the dice cannot be seen but the players can click them and random shuffle but its a guessing game.  I've attached a pic of what I see as the GM (blue circle is the token) and what the players will see.  Along with the settings for Token, Page, and what the Walls look like from how they set them up. Sorry for the delay in reply.  I kept checking my email for a notification and only saw it came in on the website only. :(
I've also tried placing tokens on the Dynamic Lighting Layer added light to that token and even then nothing is lit on the map.  All that is seen is the player token and nothing else.
1610277889
David M.
Pro
API Scripter
Hm, ok. Does turning on "Daylight Mode" in the settings page reveal the map? Is it possible the light source you added to the map was not in the line of sight of the player token? Also, that revealed area seems pretty far away from the token. If LoS is blocked to the revealed area then everything would still be black. 
Morning David.  I bought the Alien RPG from Roll20 so all the Dynamic lighting barriers were already mapped out.  If I turn on the daylight mode it only (for some strange reason shows a portion of the whole map while still blanketing the rest of the map. I did start making shapes in regards to the same light barriers with the tools Explorable + Reveal Area's  And if I turn on the daylight option this is what happens.... Which gives me almost what I need?  One half the ship that they don't explore is visible while the parts I've mapped out are not, but the other half the ship stays in complete darkness along with various other parts of the map that shouldn't be in shadow and I can't even explain why it looks that way.
Areas hidden by permanent fog of war will not be revealed with Dynamic lighting, vision, etc. You need to reveal all areas that you want tokens to see first. From there, sight/light blocking lines on the DL layer will control what the token can see. You can set your token to emit light or use nightvision and see if it can at least see something. You can also put light emitting tokens on the token layer in line of sight with the test token.
Hi Doug, Thanks for the reply.  My friends and I were online this morning just playing with every setting related to Dynamic Lighting.  We got pretty far with it other than even with everything visible the outer ship and info on the map could not be made completely visible unless we turned on the daylight option but then doing that meant that if a player looks down a long hallway, they can see all the way down. If we turn off daylight we'd then end up looking like the left side of the map of the ship above but then we found that unless the players were looking at each other none of their tokens were visible for each other and that the line of sight cones were also not working amazingly.  So we're getting there but thankfully we decided to post pone our first game while I continue to work on getting this setup for them. Also just want to point out that all light blocking lines and such for dynamic lighting had already been placed by who ever setup the Alien Starter kit for Roll20 so I've been working off of what they've done but I'm now considering delighting everything and starting from scratch.