
System – Ars Magica 5th Edition. Time and day – 19:00 CET, Wednesdays, weekly. Method
of Play – Roll20 for dice and notes + Discord for voice and discussion when not
playing + GDrive or something else for bookkeeping. Contact
Info – DM this account or start a thread in the listing. Additional Notes: Welcome to Mythic Europe. It is the beginning of the XIII
century, and you are magi of the Order of Hermes, a society of magicians that
pursue their magical arts living in locations called covenants. The
setting, Mythic Europe, is primarily based on Europe of the 12th and 13th
centuries; the geography is the same, and the mundane (non-magical) politics
are practically identical. However, in Ars Magica the
"Medieval paradigm " - the way the world was
described or understood in that time period - is the literal truth. In this setting, Faeries
actually do steal lost children, Demons cause disease and crop failure, Angels
help the righteous, and dragons and other Magical creatures are real (though
perhaps forgotten or hidden). Every player is supposed to have 2
characters, a Magus and a Companion (who is not a member of the Order, but
still can possess some minor magical abilities). The game group also has a pool
of shared minor characters called Grogs (who are often described as peasant redshirts)
whom any player can pick up if they need someone to play them in any given moment.
The game is played in “seasons”. The
GM might set an adventure in any given season, or might just say that
everything is as usual, and skip to the next one. When not adventuring, the
magi do research or study in their labs, train apprentices, or devote time to
some other pursuit (maybe your magus has a hobby). The bulk of game mechanics
related character advancement happens in these “skipped” seasons. The default assumption is that
everyone runs a session or two from time to time while their characters are
preoccupied with something not related to the plot or are absent. That allows
the GM to also run a magus and have an opportunity to play from time to time.
But at the start I am willing to be the main GM until players get comfortable with
the setting and rules.
Players new to Ars Magica are
welcome. I have experience launching a pretty successful chronicle (4 years at
this point, and still going) in which all players were new to the game.