#1 is slightly tricky because the current replacement commands all work on characters instead of tokens. That said, it looks useful and is something I will look into supporting directly in the code in some way. It is still possible to do what you want with the current structure, however. There are a couple of ways to do this, but editing directly within the Roll20 editor is usually bad news because it throws a bunch of extra HTML junk in there. Method #1 (Recommended) : If you are using OneClick PCMHelper, go to the OneClick screen and remove PowerCards Macro Helper. Then select it again in the API Scripts dropdown and click the "Import" button instead of the normal Add Script button. This will create a copy of the code in your game that you can then modify. On the API tab, pick PowerCards Macro Helper and you should see the code window that, near the top, contains the macros. There is a line that starts with "var pc_pcattack" that defines the macro for the attacker. Edit this text to add a line after the replaceattrs line for T-. The new line should read "--inlinereplace|T-CN|@{target|token_name}", so in whole the variable should look like this (I bolded the line in question): var pc_pcattack = `!power {{
--replacepcattack|@{selected|character_id}|?{Select attack to use|@{selected|attacklist}}
--replacement|Advantage
--replaceattrs|S-|@{selected|character_id}
--replaceattrs|T-|@{target|character_id}
--inlinereplace|T-CN|@{target|token_name}
--template|Basics|@{selected|token_id};@{target|token_id};uses ~PCA-NAME$;~PCA-NAME$;~PCA-ATYPE$;~PCA-RANGE$;@{selected|whispertoggle}
--template|PCAttack|~@{selected|rtype}$;@{selected|whispertoggle};@{selected|global_attack_mod};@{selected|global_damage_mod_roll};@{selected|global_damage_mod_type};@{selected|global_damage_mod_crit}
}}`; Click the "Save Script" button and let things reload. Return to your game and type !pcmsetup to regenerate the macros and templates. You should now have it working. Essentially what is happening is that you are overriding the replacements made by replaceattrs and specifying the value of ~T-CN$ to the token name directly. Method 2 (Not recommended) you can update the PowerCard Templates PCMHelper handout. The built-in Roll20 Text Editor will butcher the handout text by adding a bunch of HTML junk to it, so select all of the text and paste it into and external editor (as simple as Notepad) and make the changes there, then clear out the handout text and paste in what you have from Notepad. The change you want to make is to add the same line in Method 1 above to the pc_attack template. This method avoids making a separate copy of the script, but your changes will be overwritten when a new version of PCMHelper comes out and you run !pcmsetup. For your second item, I suspect you are running into the problem mentioned above in option #2 with the Roll20 text editor. The same solution there should work to allow you to make format changes successfully. Also note that when PowerCards looks for template, replacement, and format handouts it will process everything starting with "PowerCard Formats", so you can create multiple handouts like "PowerCard Format Players" with your player formats in it.