Time and Date: 6:30 PM PST / 7:30 PM MST/ 8:30 PM CST/ 9:30 PM EST Friday - 2:30 AM UTC Saturday Welcome to the Forgotten Realms' Adventures a sword coast setting 5e game. This game features round table storytelling, where each player has to take turns in the GM seat. So if you’re applying to this game know you will HAVE to gm when it’s your turn. Each player will make a character backstory with an underline goal that your character wants to achieve in the future. During each GM’s rotation, a gm will pick one player’s goal and advance their personal story. This is to keep each player invested in the overall story that ran between gm’s sessions. We use a Quest board setup for our games. Before each rotation, each GM will post a very short summary of a set of session ideas that the GM wants to do and the players vote on which one interests them the most. Here is a list of examples. ‘Missing: a large turtle named Hubert who has escaped from the Caster’s School of Polymorphing. Please return if found!’  (social challenges, Skill challenges) Merchants looking for armed security to escort us to Neverwinter. (Combat challenges) The City of Waterdeep has challenged us to our annual match of Shinty. Let’s show them who’s best, and get that trophy back where it belongs! (Skill based, puzzle challenge) The examples are just to show the players the focus of the session and not to say what can or can't happen in them.  This lets the players know what they’re getting into and shows the DM what the players wish and keeps the likelihood both parties are having fun. As of now, players are level 5 and the following... Stats - You can roll two sets of 7 of 4d6k3, pick-six stats among the dice rolled. Classes - Classes can only be from the can Wizard of the Coast Books, and UA Races - Only official Wizard of the Coast Books races in the Forgotten Realms Gestalt- See blow HP - Roll or Take the Hp Average Mult-classing - No, we’re already Gestalt Feats - Feats are allowed and taken as normal. Character Wealth 3000, starting equipment from one class, in addition to the equipment granted by your background, 2 uncommon, 1 rare item. A backstory with a clear goal in mind. Players are a part of a small adventurer guild, the members of the said guild will make up your party and replace other party members when needed.  Leveling happens on a full GM rotation. Be Respectful all, LGBTQ+ inclusive for pc and NPC  Gestalt Hit Dice Choose the larger hit die Proficiencies Gain armor proficiencies of both classes Gain weapon proficiencies of both classes Gain saving throw proficiency of both classes Gain skill proficiency options of both classes Proficiency Bonus remains the same progression Class Features A gestalt character gains the class features of both classes Extra Attack from more than one class does not add together. Channel Divinity gained from both sides of progression combines their number of uses and may use effects of both classes. Unarmored Defense may be acquired from both sides of progression, but only the benefit of one version is gained at a time. Gestalt characters with more than one spellcasting class combine their number of spell slots from each side of progression and may cast spells of either class using their spell slots just as per multiclass characters can. Each side follows multiclass spell slot progression as normal. The Party: cleric/druid (Undecided) (This could be you) (This could be you) (This could be you) Application Name: Pronouns: Age: D&D Experience: (how long have you playing both as a player or GM. Preferences and Triggers: (we'll all going to be running game and this way we don't unknowingly upset someone) What you like best about D&D: (Combat, story or building character etc.) Character Name: Class: Blackground: