Hi all, I've been playing tabletop for a long time, mostly D&D, mixed in short campaigns in other games over the years. I've been on roll20 for about four years, but had a break to go back to tabletop in the middle. I tend to prefer games with around a 70/30 RP/encounter balance, and tend to enjoy support classes primarily.  So your bards, clerics, moving to your tank classes. I find players and playstyles make games maybe more than classes do, I just generally don't play dps. I ran a 5e tutorial here for a while, so I know most classes well enough to by, but also am open to and enjoy other games, if you're willing to give me a week to get through the reading material and learn the systems.  I've most recently played shintiara, and am learning the starfinder system, both of which I'm really enjoying. For playstyles, I tend to describe myself as silly serious fun, which is oxymoronic, but accurate. I take games seriously, take notes, am usually one of the lame people with an excel sheet on a side monitor tracking items from encounters, but I also like the RP elements, and having fun with a character. I'm never really overly attached to a character or an idea, I hate the idea of min/maxing to tilt encounters, I don't generally care if rules are bent for narrative. I like to trust the GM has a method to the madness, and just have fun and be a part of a story as it unfolds. For groups I'm looking to play with, I live in the MST, so PSTHi all, I've been playing tabletop for a long time, mostly D&D, mixed in short campaigns in other games over the years. I've been on roll20 for about four years, but had a break to go back to tabletop in the middle. I tend to prefer games with around a 70/30 RP/encounter balance, and tend to enjoy support classes primarily.  So your bards, clerics, moving to your tank classes. I find players and playstyles make games maybe more than classes do, I just generally don't play dps. I ran a 5e tutorial here for a while, so I know most classes well enough to by, but also am open to and enjoy other games, if you're willing to give me a week to get through the reading material and learn the systems.  I've most recently played shintiara, and am learning the starfinder system, both of which I'm really enjoying. For playstyles, I tend to describe myself as silly serious fun, which is oxymoronic, but accurate. I take games seriously, take notes, am usually one of the lame people with an excel sheet on a side monitor tracking items from encounters, but I also like the RP elements, and having fun with a character. I'm never really overly attached to a character or an idea, I hate the idea of min/maxing to tilt encounters, I don't generally care if rules are bent for narrative. I like to trust the GM has a method to the madness, and just have fun and be a part of a story as it unfolds. For groups I'm looking to play with, I live in the MST, so PST+1 (west Canada). I'm just finished a  shintiara campaign this week, so I'm now now available all weeknights from dinner through evening, and sundays (4pm PST, I'll just use PST since our time zone changes depending on the season). I'm looking for a weekly game, standard 3-4 hour playtime-ish. Fun and relaxed, I play games to escape drama, not find it. I really like games where each player has their own moments, maybe not every day, but when a player has a backstory, and the GM clearly has an instance for them where everyone kind of respects the fact it's not their time to talk. Some of you know what I mean when I say maybe you don't talk for 15-20 minutes, because it's not your time to talk, but for a story standpoint it's better than having five people talking over each other for four hours. I also really like a risk and reward system, for example, in 5e (which I still love, but don't implicitly want to play exclusively) a barbarian can swing his sword over and over, but maybe he drops his sword, jumps into a monsters mouth and attempts to break the jaw of a thing that keeps biting his team. I really like creativity in games, a cleric can do more than heal, you just sort of have fun with it and justify what is happening. I like to play in groups that know this is all imaginary, but treat things as though they are real. I run games for my sisters kids and friends that are 8-4 years old, and it's fun. Obviously the complexity of the story and encounters aren't the same, but the spirit is, they laugh, have fun, talk about it after and look forward to the next game. And that's still how I feel about it, rolling a nat one, and your axe is stuck in a tree, and you're yanking on it while a fight happens behind you, it's funny. An example from years ago I was in a drinking competition, was talking trash for miles, had advantage but rolled a nat one on the first roll, I thought it was funnier for the story to take it. Took my drink, passed out, and was sleeping for the next hour while people drew on my face. I sat in silence for an hour, but it was hilarious, six months later every player still talked about the time I challenged that person to a drinking contest, because the narrative was funny. I'm never opposed to playing with new players, or joining a new system and being the new player. Modules can be fun, but I like the ability to explore a world. It's never been an issue, but I'll mention I still game on a desktop and use discord, I don't own a webcam, if it's a must for a game I can get one easily enough, I just don't have or currently have use of one. So if you're looking to start a game or fill a position, and find you need a bard, cleric, barbarian, whatever consider pming me, or if it's a different game with an rp element I can likely get through the manual and sheets in a few days. Good Gaming