
Hi Everybody,
I'm trying to use "TheWitcher" character sheet but I'm failling to understand how the setting of the statistics is working:
There are "Maximum" statistics (values without any modifier) and "Actual" statistics (values with potential modifiers). So, if I have no modifier, I should have Actual = Maximum.
But when I start to fill a new character sheet and put Max INT = 7 for instance, I have automatically Actual INT = 2 and I don't know why.... And this is the same issue with all the statistics...
I looked into the GitHub project of the Withcher character sheet and here is (I think) the formula to get the Actual INT (@{int})
<input name='attr_int' title='@{int}' class='sheet-statbox' type='text' value='[[((floor((@{total_int}+@{intstatsum})@{wound_mod})+1)+abs((floor((@{total_int}+@{intstatsum})@{wound_mod}))-1))/2]]' disabled='true'>
And indeed looks logic to get Actual INT = 2 ("instatsum" & "wound_mod" are null when starting a new sheet) but I have no idea of the purpose of this formula (is it a bug ?)
Does anyone knows how I could fix this issue in the Character Sheet directly ? or explain me which setting I missed, please ? :-)
Thanks for your help !
Chris.