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Problem with The Witcher character sheet (statistic settings)

Hi Everybody, I'm trying to use "TheWitcher" character sheet but I'm failling to understand how the setting of the statistics is working: There are "Maximum" statistics (values without any modifier) and "Actual" statistics (values with potential modifiers). So, if I have no modifier, I should have Actual = Maximum. But when I start to fill a new character sheet and put Max INT = 7 for instance, I have automatically Actual INT = 2 and I don't know why.... And this is the same issue with all the statistics... I looked into the GitHub project of the Withcher character sheet and here is (I think) the formula to get the Actual INT (@{int}) < input name =' attr_int ' title =' @{int} ' class =' sheet-statbox ' type =' text ' value =' [[((floor((@{total_int}+@{intstatsum})@{wound_mod})+1)+abs((floor((@{total_int}+@{intstatsum})@{wound_mod}))-1))/2]] ' disabled =' true ' > And indeed looks logic to get Actual INT  = 2 ("instatsum" & "wound_mod" are null when starting a new sheet) but I have no idea of the purpose of this formula (is it a bug ?) Does anyone knows how I could fix this issue in the Character Sheet directly ? or explain me which setting I missed, please ? :-) Thanks for your help ! Chris.
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Edited 1612810794
Hi, I have the same problem as Christel. So all calculations of dice are wrong. Is there a possibility to fix this fast, because my party and me will play on Saturday. Thanks in advance Yahenna
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Edited 1613032992
Hi Doris, I've found a workaround until the fix is done: you have to add a modifier on all the statistics of your character. The value of the modifier should be the double of the value of the statistic of your character. So for instance, if your character has INT=7, then put 7 in the Maximum INT and add a modifier of +14. If the character has COR=10, then add a modifier of +20, etc... I tested with several values and seems to work... Rgds, Chris.
1613069886
Andreas J.
Forum Champion
Sheet Author
Translator
I msged the author about this. Don't wanna poke at a system I dont know (even if it seems you know the fix), as I know the author anyway.
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Edited 1613074482
Leothedino
Sheet Author
Christel said: Hi Everybody, I'm trying to use "TheWitcher" character sheet but I'm failling to understand how the setting of the statistics is working: There are "Maximum" statistics (values without any modifier) and "Actual" statistics (values with potential modifiers). So, if I have no modifier, I should have Actual = Maximum. But when I start to fill a new character sheet and put Max INT = 7 for instance, I have automatically Actual INT = 2 and I don't know why.... And this is the same issue with all the statistics... I looked into the GitHub project of the Withcher character sheet and here is (I think) the formula to get the Actual INT (@{int}) < input name =' attr_int ' title =' @{int} ' class =' sheet-statbox ' type =' text ' value =' [[((floor((@{total_int}+@{intstatsum})@{wound_mod})+1)+abs((floor((@{total_int}+@{intstatsum})@{wound_mod}))-1))/2]] ' disabled =' true ' > And indeed looks logic to get Actual INT  = 2 ("instatsum" & "wound_mod" are null when starting a new sheet) but I have no idea of the purpose of this formula (is it a bug ?) Does anyone knows how I could fix this issue in the Character Sheet directly ? or explain me which setting I missed, please ? :-) Thanks for your help ! Chris. Doris said: Hi, I have the same problem as Christel. So all calculations of dice are wrong. Is there a possibility to fix this fast, because my party and me will play on Saturday. Thanks in advance Yahenna Have you both tried increasing your maximum HP over the Wound Threshold? It's instructed in the centre of the page, present in the screenshot you've posted. See below, too. Just to clarify, being in your Wound Threshold dramatically reduces your characters stats (as per the actual rules). When you create a new character, you need to manually increase your characters maximum health total (right hand side) over your Wound Threshold in order for the sheet to not automatically put you in the 'wound state'. The sheet is translated by roll20, so I am afraid I don't know if the big warning about this right below your character's name is telling you about this or not. 
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Edited 1613074645
David
Sheet Author
Yes it appears to be wound penalties. Leothedino said: Have you both tried increasing your maximum HP over the Wound Threshold, as instructed in the very center of the page, actually in the screenshot you've posted?  Just to clarify, being in your Wound Threshold dramatically reduces your characters stats. When you create a new character, you to manually increase your maximum health total (right hand side) in order for the sheet to not automatically calculate that. The sheet is automatically translated by roll20, so I am afraid I don't know if the big warning about this right below your character's name is telling you about this or not. 
Haaaaa damned, did not see this small message ! yes indeed it fixed the issue. I should have read it more carefully...Thanks a lot for the feedback !
Hi guys, sorry for reacting so late. Thanks to all your helps. It works now :) It was a little bit tricka, but as soon as I understood the whole system, it all worked out great! Have fun Doris