Hi Everybody, I'm trying to use "TheWitcher" character sheet but I'm failling to understand how the setting of the statistics is working: There are "Maximum" statistics (values without any modifier) and "Actual" statistics (values with potential modifiers). So, if I have no modifier, I should have Actual = Maximum. But when I start to fill a new character sheet and put Max INT = 7 for instance, I have automatically Actual INT = 2 and I don't know why.... And this is the same issue with all the statistics... I looked into the GitHub project of the Withcher character sheet and here is (I think) the formula to get the Actual INT (@{int}) < input name =' attr_int ' title =' @{int} ' class =' sheet-statbox ' type =' text ' value =' [[((floor((@{total_int}+@{intstatsum})@{wound_mod})+1)+abs((floor((@{total_int}+@{intstatsum})@{wound_mod}))-1))/2]] ' disabled =' true ' > And indeed looks logic to get Actual INT = 2 ("instatsum" & "wound_mod" are null when starting a new sheet) but I have no idea of the purpose of this formula (is it a bug ?) Does anyone knows how I could fix this issue in the Character Sheet directly ? or explain me which setting I missed, please ? :-) Thanks for your help ! Chris.